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Questions about blender's Bake feature under the Render panel, such baked images as normal maps, AO maps, and displacement maps, and texture maps.

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How do you bake ambient occlusion for a model?

First you need to UV unwrap the model so the texture can be baked You should do this manually if you plan to need to create a real texture and you want a clean unwrapping. If you only need an AO map, …
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