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Results tagged with bones
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user 74068
Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.
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Control a bone axis using another bone
I would like to rotate the length axis of an object (or bone) that is otherwise rigidly fixed/parented to a moving second object. I want to parent a/another bone to the second object that always poin …