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Cycles is a physically-based path tracing render engine in Blender, designed to deliver photorealistic results by simulating the behavior of light. Introduced in Blender 2.61, Cycles leverages ray tracing to accurately model reflections, refractions, and global illumination. Use this tag for any posts related to Cycles rendering.

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Adjust Overal Brightness in Cycles

Finally figured this out. Basically, you should use the 'exposure' slider in the color management tab to make overall brightness adjustments while keeping the light 'ratio' the same. Seems obvious, bu …
Raison D'etre's user avatar
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1 answer
2k views

Adjust Overal Brightness in Cycles

Is there a better way to adjust overall brightness other than using the "exposure" slider? The "exposure" slider in the Color Management area is considerably grittier than making the lights physically …
Raison D'etre's user avatar
2 votes
1 answer
1k views

Cycles - CUDA CPU Extremely Slow When Combined With GPU

When rendering materials with more than one or two nodes, the CPU tiles in CUDA GPU+CPU mode are extremely slow. The GPU tile finished entire image in 20 ish seconds, meanwhile, to even cancel the re …
Raison D'etre's user avatar