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Materials define how an object interacts with light when rendered. It specifies the object's surface properties, such as color, reflection, transparency, and texture. Materials are essential for creating realistic or stylized visual effects by controlling how light interacts with an object’s surface or volume. Materials are customizable using the Shader Editor and can be assigned to objects for various render engines like Cycles and Eevee.

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After restoring the geometry, the material is not displayed correctly

The original geometry with assigned material. Only faces deleted. Material flow artifacts after the faces were replaced. Is this a precedural rendered material issue? Is there a setting or procedur …
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