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Materials define how an object interacts with light when rendered. It specifies the object's surface properties, such as color, reflection, transparency, and texture. Materials are essential for creating realistic or stylized visual effects by controlling how light interacts with an object’s surface or volume. Materials are customizable using the Shader Editor and can be assigned to objects for various render engines like Cycles and Eevee.

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Vector math to get Curve object silhouette

First of all yes i know this answer is not a shader solution. Neither do i know how deeply you know blender. So I was puzzling for a while, as i gave a solution for the linked article as well. Thou …
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1 vote

Render shows geometry that isn't there. Normals?

Probably a side effect of the following combination : - used Bevel - used subdivision modifier - used smooth surface. Although one might use the edge-split modifier to solve it, that's often not …
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