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Questions pertaining to Blender's built-in rigid body physics simulator and rigid body simulations in the Blender game engine. Rigid body physics are used to accurately calculate dynamic motion of non-deforming objects.
1
vote
0
answers
128
views
Combining Fluid Simulation and Rigid Body Physics: How to melt a falling object? [duplicate]
Hello Blender Community,
I am attempting to design an object that falls onto a surface, at which point it will begin melting (via a fluid simulation at low speed and high viscosity). I want the objec …
1
vote
1
answer
2k
views
Looping Through Frames of Physics Simulation and Getting Object Info with Blender Python
Hey there Blender Community,
I'm trying to figure out the optimal way to use Blender's physics engine to perform simulations and access the information from each frame of the simulation for various o …
9
votes
1
answer
2k
views
Creating a Soft Body Surface that Responds to Different Masses of a Rigid Body Object
Dear Blender Community,
There's quite a few posts discussing the interaction of rigid body objects with cloth and soft body objects, but I haven't yet found one that provides a satisfactory answer to …