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Questions pertaining to Blender's built-in rigid body physics simulator and rigid body simulations in the Blender game engine. Rigid body physics are used to accurately calculate dynamic motion of non-deforming objects.

1 vote
0 answers
128 views

Combining Fluid Simulation and Rigid Body Physics: How to melt a falling object? [duplicate]

Hello Blender Community, I am attempting to design an object that falls onto a surface, at which point it will begin melting (via a fluid simulation at low speed and high viscosity). I want the objec …
Colin Conwell's user avatar
1 vote
1 answer
2k views

Looping Through Frames of Physics Simulation and Getting Object Info with Blender Python

Hey there Blender Community, I'm trying to figure out the optimal way to use Blender's physics engine to perform simulations and access the information from each frame of the simulation for various o …
Colin Conwell's user avatar
9 votes
1 answer
2k views

Creating a Soft Body Surface that Responds to Different Masses of a Rigid Body Object

Dear Blender Community, There's quite a few posts discussing the interaction of rigid body objects with cloth and soft body objects, but I haven't yet found one that provides a satisfactory answer to …
Colin Conwell's user avatar