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Rendering is the process of converting a 3D scene into a final output, such as an image or movie. It involves simulating light, applying materials, and calculating visual effects to produce the desired result. If your question pertains to a specific render engine, please use its respective tag (cycles, eevee, blender-internal, etc).
6
votes
How do I avoid rendering glitches from overlapping faces?
In blender-internal renderer there is a material option 'Z Offset' you can use to force one material to render on-top of another even if the faces overlap. This works in the game engine too and is qui …
4
votes
Is there any open software to provide cloud rendering via P2P?
With rendering you can't automatically validate that the output is correct (except for basic things such as totally blank frames or corrupt image data). …
3
votes
How to make a Dithering effect in blender?
Blender doesn't support this kind of dithering, where the color palette is reduced but the pattern dithered to maintain tonal variation.
However you can get this result on the output image in image …
8
votes
Render Videos From Marker Ranges?
This isn't possible out-of the box, but it can be done with a script:
This isn't an addon, just paste the script into the text editor and run it, you may want to change the variables at the top.
# f …
2
votes
Accepted
How to randomise rendered frame
No there isn't a way to render a frame randomly - built-into Blender,
although it wouldn't be so hard to write this as a Python script.
However using no-overwrite with an online file-system seems lik …
13
votes
Accepted
How to render very high resolutions without running out of memory?
If you want to render scenes that require more memory then your system has, I think your best option is to render the image in sections (tiles).
I think there are more then one script to do this, but …
7
votes
1
answer
791
views
Render Videos From Marker Ranges?
Id like to be able to use markers to render multiple video files.
This would be handy when binding markers to camera switches so each camera gets its own video file, is this possible?
Had a request …
44
votes
Accepted
How to find image coordinates of the rendered vertex?
This script gives projected the 2D pixel coordinate from a 3D world-space location.
The (0, 0) origin is the bottom left of the image(common for math, OpenGL and Blender in general). note - cursor_lo …
1
vote
Is there a line render engine for Blender?
For completeness, its worth noting that there are systems to render vector data like this.
To name a few:
asymptote
MathGL
pst-solides3d
Writing an exporter for programs like this shouldn't be so …
3
votes
How to save a movie/animation to OpenEXR?
You just render the movie to an image sequence.
OpenEXR is intended for still images, I'm not sure of the benefit of storing an entire animation in a single OpenEXR file, as far as I know, no other a …
8
votes
How to scale the cameras view bounds?
In the example you give, you only want to increase the size on one side of the camera. You would have to.
Increase the X resolution.
Adjust the X shift to only cover the right side of the image (oth …
1
vote
Improve text only rendering time
Tweak text resolution (for fewer triangles)
Experiment with tile size (larger tiles may give better performance)
Lock the user interface while rendering.
Render from the command line. …
6
votes
How to save the render result within Blender
No, Blender doesn't have this functionality.
Its possible to write an addon to do this, on-save it could save the render result to a Multi-Layer-EXR image, and on load it could check for that image, …
3
votes
How to display render stamp outside the frame?
No, Blender can't do this, if you want the image without having text overlayed on it, you can extract the information from the image though.
(See: Read image metadata produced by Blender?)
Some image …
2
votes
What file format should I use for rendering?
Blender's manual has a table of formats supported features, as well as a hint on which formats to use - if you're not concerned with details of each format.
https://docs.blender.org/manual/en/2.83/fil …