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Questions pertaining to a group of particles which can be used to simulate a system of chaotic objects(known as particle systems). Particle systems in Blender are robust and full of settings.

1 vote

How to keep particles moving around inside an invisible box

The setup for this example includes two cubes: one as the emitter, and one (slightly larger) as a collision object, so that the particles don't wander too far. … It is important to give the particles a small amount of drag and/or damp, otherwise the Brownian motion will keep adding up and the particles will increase in velocity over time. …
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1 vote
Accepted

How to keep particles moving around inside an invisible box

For a solution less based on "particles" that might be more manageable with complex moving meshes, you could try a volumetric shader in which the density is animated using some sort of noise texture. …
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8 votes
Accepted

How to add snow to a plant

I'll give it a shot, although this is pretty basic! If it works, great, but you'll have to play around with it for complex trees etc. (This is an enhancement/refinement of an idea by Sardi Pax.) ED …
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1 vote

Is it possible to rotate hair (object) in timeline?

I'm not sure how well this technique can be adapted to your situation--it looks like your bugs are largish objects, and I think getting the rotation correct (so the bugs are correctly oriented to the …
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3 votes

Particles with motion trails

In many cases, Blender artists use animations just so they can get a still frame that looks the way they want. So @Duarte Farrajota Ramos' suggestions would still be useful for you. Another way to g …
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0 votes
Accepted

Scatter Particles after the have been created

So on frame 100 the strength of the field is zero and the particles have not moved: A few frames later, they have exploded outward: …
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1 vote
1 answer
456 views

Boid Particles - How To Use Fighting/Battle Information In Animation (Fighting Ants)

I am experimenting with boid particles and I have set up an ant fight simulation, where there are two enemy boid systems emitted from different areas (vertex groups) of a plane. … It sort of looks like some of the particles slow down and perhaps stop after combat (maybe if their health is low?) and occasionally some seem to just disappear (maybe if their health goes to zero? …
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1 vote

Particle system floating in the air

Try setting your "Initial Orientation" to "Velocity/Hair" under Rotation. You seem to have it as "None", that seems to create all the children on parallel planes. (Edit: "Normal" or "Normal Tangent" …
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3 votes
2 answers
1k views

Hair particle system as dynamic paint brush not working?

I am trying to create a moving paintbrush effect using dynamic paint (in Blender 2.79). A particle system of "hair" type is the brush and a subdivided plane is the canvas. The notion is to have each …
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7 votes

How to cover a surface with cells (Biological tissue)

Well I am not sure this solution is suitable, one of the other answers may be a better bet, but so you have options to play with here is another way to go. Rather than using a particle system, you co …
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