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Rendering is the process of converting a 3D scene into a final output, such as an image or movie. It involves simulating light, applying materials, and calculating visual effects to produce the desired result. If your question pertains to a specific render engine, please use its respective tag (cycles, eevee, blender-internal, etc).

1 vote

Background Video Rendering

I think that there is a better method to use compositor instead and load your image sequence there, then pass your render layer with transparent BG and mix them with an Alpha Over. You will have much …
cnisidis's user avatar
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0 votes
Accepted

How to export a sprite sheet from animation?

It is possible to do so by using a mapping node, the thing is that you may lack of precision since this job is done usually proceduraly without messing with normalized values (as UVs) but absolute ins …
cnisidis's user avatar
  • 743
1 vote
Accepted

Normal map not working correctly

your normal map looks quite good no obvious artifacts or anything wrong with it, same goes for your Image Texture node and the rest in the node editor. imho I would suggest you to do a quick retopo in …
cnisidis's user avatar
  • 743
2 votes
Accepted

disable/enable lights/objects depending on render engine

I agree with @moonboots, having two different collections holding your lights is the best option by far. Easy, robust, quick. The only thing that I would add (optionally) are few lines of code in case …
cnisidis's user avatar
  • 743
1 vote
Accepted

Camera translation and rotation for rendering

I am not quite sure that I have understand what an Octant is, but you may try this: first create a camera and an empty, then add to your camera a "TrackTo" constraint and set its Target to be the emp …
cnisidis's user avatar
  • 743
1 vote

Having issues with blended shader

change the shader's blending mode (from Opaque to Alpha Blend or Alpa Cliping in case you want to have more control on its threshold)
cnisidis's user avatar
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