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Questions about rendering with volumes (smoke, fog, etc.). Use this tag for both Blender Internal and Cycles.
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Volume shader results different on cpu/gpu [duplicate]
I was trying to do some tutorials and experiments for Volume shader.
In a final render as well as in viewport I am getting totally different results with GPU and CPU. What is strange, when GPU (gtx 97 …
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Why is the volume scatter more dense in the viewport than in my final render?
You can try setup like below.
Then adjust "density" and mix shader fac.
Then what You also can do is to power up your lights.