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Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.
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Bone rotation behaves differently to object rotation
I have a problem understanding the rotation of bones. While objects are rotated around their axis as expected bones seem to behave differently (Even when the objects are parented). … In the first picture you see the sample object once with bones and once with separate objects. You can also see that the rotation angles are different while the result is (more or less) the same. …