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A vertex (plural vertices) is the point where two or more edges intersect. Used to manipulate the shape of a mesh in Edit mode.
3
votes
Geometry Nodes. Find the center of a rectangle whether or not there are multiple vertices on...
That in turn guarantees the nice sanity property that the computed answer
will lie within the convex hull of the input vertices,
no matter how skew and snarled up the polygon is. …
4
votes
Geometry Nodes. Find the center of a rectangle whether or not there are multiple vertices on...
The "Triangulate" node is gone (that must be a relatively heavyweight operation when the number of vertices on a face is large, and it's not necessary). … But using one of the polygon's vertices instead helps reduce numerical error in the case that the polygon is far from the origin.) …