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Rendering is the process of converting a 3D scene into a final output, such as an image or movie. It involves simulating light, applying materials, and calculating visual effects to produce the desired result. If your question pertains to a specific render engine, please use its respective tag (cycles, eevee, blender-internal, etc).
2
votes
Accepted
When Blender says out of memory error what exactly do I need to free up or replace?
Are you rendering it on GPU or CPU?
If it's GPU then you
(a) try splitting up and rendering the scene over different render layers
-OR-
(b) try rendering it on CPU instead. … If the problem still persists on CPU rendering then you could consider upgrading your RAM; I, myself, have 16GB and that just barely enough for complex renders. …
9
votes
1
answer
7k
views
How swap views between multiple cameras?
I want to swap to their respective views while rendering the video.
So, essentially, my questions here are:
How do we get renders from multiple cameras? …
0
votes
0
answers
538
views
Blender for virtual production
I recently joined a virtual production company that uses UE5 to do live virtual production. Basically they use UE5 to remove green screen live. I was wonder if the same could be done in blender and i …
3
votes
0
answers
2k
views
Is there any texture amount limit in Blender?
I have made a complex scene with over 1 million faces/polygons.
I plan to use substance painter to texture the scene with 1k-4k textures (depending on the size). I need to know if there is any texture …
0
votes
0
answers
234
views
Applying fog glow to textures
The image above is one of my previous renders and the one below is my recent render. As you can see, I applied a texture to each of the objects in the model, however the in the previous render the …
1
vote
1
answer
275
views
High sample renders appear transparent / blank
So this is my scene :
When I render it using 128 samples or less, the final image is visible:
However, when I increase the samples greater than that, the image is visible while rendering and then … I rendered each layer separately, and they rendered fine, except for the cloud object layer, which initially showed signs of rendering and then disappeared as soon as it finished. …