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Questions pertaining to a group of particles which can be used to simulate a system of chaotic objects(known as particle systems). Particle systems in Blender are robust and full of settings.
0
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0
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29
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How to create a turbulent fluid particle simulation that is reactive to regid body simulations?
Also the particles seem to interact with the shape underneath, how do we achieve that? … How to incorporate rigid body simulations with the particle / fluid system, such that the particles/ fluid flow around it as seen in the video? …
7
votes
3
answers
1k
views
How to model a jagged cave?
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I have tried using particle systems but it ended up looking ugly as the particles overlapped way too much and could not be given an individual, unique offset as seen in the image.Am I missing something … regarding the particles? …
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votes
1
answer
1k
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Object not following path
I have set two particle systems to move along a path while emitting particles. However, I'm having two problems. … This is my set up:
As you will see, one of the particles systems is following the path consistently, while the other isn't. …
6
votes
1
answer
1k
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'Modeling' a sparkling flare?
I want to recreate the above images for an animation. How do I go about it? I tried using particle systems and smoke simulators but to no avail.
Also, I want to model a sparkler, but more akin to a …
0
votes
Accepted
How to randomize particle effects along a curve guide?
As far as i experimented with my project, I couldn't find a definite solution. However,I was able to bypass the problem. I aligned the normals of the emitter along one of the axis, then with required …
7
votes
2
answers
819
views
Is there a way to restrict Brownian Motion to a specific axis?
I have set up a simple particle system containing 1000 particles with Normal Velocity of 4.0, Z Velocity of -1 and gravity turned down to 0. I've set the Brownian Motion 20. … Is there a way to limit the particles' movement to a specific axis? …
0
votes
1
answer
967
views
How to randomize particle effects along a curve guide?
Now, the particles move along a linear path, I want some of them to take a more random path -- like some of them follow the path but then slowly deviate away from it -- so that it seems less obvious. …
1
vote
1
answer
818
views
Fog glow and motion blur in cel shading
I have used particles as flames as opposed to using the smoke simulator. Now, i want to add motion blur and fog glow to those particles to make them look more fire-like. Any suggestions? …
1
vote
1
answer
1k
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Make particles clump together and flow in a specific direction
I am creating a cel shaded fire using a particle system in which I want the particles to clump together and flow in a specific direction. …