Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
(Render) Passes can be used to split rendered images into colors, direct and indirect light to edit them individually, and also to extract data such as depth or normals. Use this tag for questions concerning the use of render passes.
1
vote
1
answer
1k
views
Get anti-aliased depth map in cycles render
I know that in Cycles Z pass is not anti-alisased while Mist pass is normalized anti-aliased. I need the real depth of each pixel (like the Z pass) but with anti-aliased. I don't know if getting that …
4
votes
1
answer
5k
views
Understand color of Diffuse Direct/Indirect pass in Cycles render
The Blender manual page says about Diffuse direct and indirect as follows:
Diffuse Direct
Direct lighting from diffuse BSDFs. We define direct lighting as coming from lamps, emitting surfaces, th …
2
votes
1
answer
556
views
Get Object/Material Index of Completely Transparent Objects
OK, I know the question is kinda usual. My problem is I want some objects in a scene completely transparent/invisible (in most of the render passes) while I still can show it in either material or obj …
1
vote
0
answers
520
views
Override all materials' color but not transparency
The situation is as follows: I would like to create an image where the pixel values (RGB) correspond to the position (XYZ) of the point in space (world coordinate).
Create a new material, like in thi …
0
votes
1
answer
459
views
Scripting setup to save all Cycle render passes to a single EXR image
The answer here Save all render passes to a single EXR image to setup a node diagram to save all cycle render passes to a single EXR file is very useful. I am wondering if there is a programmable way …
6
votes
1
answer
3k
views
Cycle Normal Pass in Camera Space
I am wondering if there is any way that we can alter the cycle normal pass to output value in camera space. Currently, as far as I know, the normal is in object/world space, which does not change when …