Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options answers only not deleted user 30849

Questions about using light objects (point, sun, spot, and area), the world object, and shader nodes that have emission properties (principled, principled volume, and emission)

11 votes

Scan plane "shadow"

Similiar to icYou520's answer you could create a special lamp and add a volumetric container. Since this is very render-intense here comes another hack. Model by jahjavjaz Is is a planar ngon which …
Leander's user avatar
  • 27.7k
3 votes

Lights inside a semi-transparent object

Add a lighting object and place it inside the cube. (I used a Sphere.) Add a shader: Emission BSDF. Increase the strength. Use a realistic color management like the filmic lookup. …
Leander's user avatar
  • 27.7k
7 votes

How to make the emission of an object sharper?

Use the Dot Product of the Geometry's normal and incoming vector. Clamp it above some high value ($0.9$ - $0.99$) to only emit in the direction of the normal. Mix that with the original emission to si …
Leander's user avatar
  • 27.7k
6 votes

How to add an animated glint running through the edge of my alphabet?

Animate a lamp which creates a highlight on the text (as the specular component of the text's material). Add a lamp (point light), and uncheck Diffuse, since we only need the specular reflection as …
Leander's user avatar
  • 27.7k