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Questions about using light objects (point, sun, spot, and area), the world object, and shader nodes that have emission properties (principled, principled volume, and emission)
11
votes
Scan plane "shadow"
Similiar to icYou520's answer you could create a special lamp and add a volumetric container. Since this is very render-intense here comes another hack.
Model by jahjavjaz
Is is a planar ngon which …
3
votes
Lights inside a semi-transparent object
Add a lighting object and place it inside the cube. (I used a Sphere.)
Add a shader: Emission BSDF. Increase the strength.
Use a realistic color management like the filmic lookup. …
7
votes
How to make the emission of an object sharper?
Use the Dot Product of the Geometry's normal and incoming vector. Clamp it above some high value ($0.9$ - $0.99$) to only emit in the direction of the normal. Mix that with the original emission to si …
6
votes
How to add an animated glint running through the edge of my alphabet?
Animate a lamp which creates a highlight on the text (as the specular component of the text's material).
Add a lamp (point light), and uncheck Diffuse, since we only need the specular reflection as …