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Questions about the Fluid simulation systems in blender. Blender has two systems for simulating liquids, a SPH (Smoothed Particle Dynamics) system integrated with the particle system, and a Lattice Boltzmann method which can be used create a variety of simulations.

0 votes
0 answers
34 views

Why does changing the Resolution Divisions parameter in Mantaflow change the scale of the si...

My understanding of Resolution Divisions is that it should affect the accuracy/voxel size of the simulation. Therefore a typical workflow would be to start with a lower number of divisions to get the …
John's user avatar
  • 217
0 votes
1 answer
126 views

How to limit fluid cache to used frames

I’m using a smoke simulation in my scene (animation), but I only need to use the simulation after it has reached a certain state. It takes around 2000 frames for the smoke to reach the point where it …
John's user avatar
  • 217