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Modeling refers to the process of creating 3D objects or structures using a 3D modeling application like Blender. This tag covers all aspects of modeling, including techniques, tools, workflows, and tips to enhance your 3D creation process.

6 votes
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Creating the door of a castle

Go to Edit Mode and select desired faces. For example: Press X and Remove Faces. Change Transformation Orientation to Normal (a). It will help to reduce distortion of the mesh. Enable Proportion …
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2 votes
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How to reduce how much area is affected when manipulating vertices?

You can't decrease this area, because it's just space between Edge Loops. You can expand it by using Proportional Editing (control size by using mouse scroll). You can decrease it by adding …
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0 votes
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Black patches in lowpoly mesh

There is an option to get rid of those shadows by smoothing the mesh. Reason of those shadows is hard angle between faces. Main downside of it is loosing some details along the mesh, but you can try a …
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1 vote
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How do I make my decal non-transparent?

You don't want to Add both Texture Image and Glass Shader. The thing you need to do is Mix both of them by Mask. In below example I've used texture 2048x2048 with centered label and transparent back …
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2 votes

How to make a triangle with one angle being 90°

Steps: Create a Plane. Go to Edit Mode. Select All - A. Press Ctrl+T - to Triangulate face. Delete one of the corner vertices. Select All again - A. E to Extrude Plane to 3D object.
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2 votes
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how to make a parking ground model

Procedurally generated parking spots. I've made this one just for fun. It probably would be easier just to make mask in some vector app like Inkscape or Illustrator then mix materials by it, but lets …
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2 votes
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Vertex Connection/Flow

To have 100% quad based mesh you can use reduction flow. From 21 > 5 faces. And only topology view: If you want to use Smooth Shading, use Autosmooth option:
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0 votes
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Pinball flasher dome

Note: This answer is connected to this one so I'll not go into details as much. Final result: Steps: Create Sphere and remove bottom half of it. Add Solidify Modifier and set desired …
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4 votes
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How to stack multiple objects into a shape of another one?

Final result: Overview: You can use Particle System for such task. In my example you can see Suzanne and Cube filled with Spheres and Cube filled with Suzannes. Particle System setup: First add …
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5 votes
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Mesh goes dark blue after applying auto smooth, happens when i flip normals

You don't need to Flip Normal Directions, you can just adjust Offset in Solidify modifier tab. This method will allow you too choose which side you want to "extrude" or you can even have it in the mid …
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2 votes
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How can I add a custom primitive object

Go to File > User Preferences > Add-ons and search for Add Mesh: Extra Objects and enable it. Make sure to Save User Settings to keep it that way. Shift+A > Mesh > Round Cube to add this object …
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16 votes

How can I model an irregular object made from laser cutting metal sheet

Another way to do this would be to use Tissue add-on. You need to have two meshes. Base mesh (from Sphere) and Component mesh. Important thing here is the Sphere topology. Tissue add-on is placi …
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3 votes

Strange shading on model

You have Custom Normal Data assigned to this mesh. Go to Data Tab > Geometry Data > Clear Custom Split Normals Data
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3 votes
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How to outset faces evenly

Everything is working just fine. Try to Remove Doubles, and double check your mesh for any errors. Also Apply Scale to it. Here is whole process. Select All - A. Press I for Inset. Move mouse t …
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7 votes
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How to create and design hoops net and attach ot to a hoop?

Final: Net/Rope: I've made the net from Bezier Curve just by extruding vertices and tweaking handles. I've added Mirror and Array modifiers at the beginning to have constant overview of my whole …
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