Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 29370

Materials define how an object interacts with light when rendered. It specifies the object's surface properties, such as color, reflection, transparency, and texture. Materials are essential for creating realistic or stylized visual effects by controlling how light interacts with an object’s surface or volume. Materials are customizable using the Shader Editor and can be assigned to objects for various render engines like Cycles and Eevee.

2 votes
Accepted

White ceramic- irrespective of lighting

Environment texture: First of all you'll need some Environment Map. I suggest to use HDRI imitating photo studio setup. You can find many of them, even for free. After selecting one change Stren …
cgslav's user avatar
  • 17.7k
5 votes
Accepted

Making glass Orbs with effects inside

Final result It's extremely simple setup. The one from your image. Steps Create UV Sphere and add to it Glass Shader. Add Plane with choosen image, use Emission Shader for this. You can use Imag …
cgslav's user avatar
  • 17.7k
0 votes
Accepted

How to apply a material to a noise zone?

Here are two ways of doing this, both are using Color Ramp with Constant value, and both can be changed to something else and with white value (from Color Ramp) you can control how much colour will …
cgslav's user avatar
  • 17.7k
13 votes
Accepted

Make an old TV screen material

Base material: In Node Editor add Subsurface Scattering shader set Radius to 1.5 to have nice darkened corners, select desired color (for example #CCE7D7) then add Glossy shader and set Roughness t …
cgslav's user avatar
  • 17.7k
4 votes

How to blend(gradient effect) two different 3D materials, in cycles blender

Final result: Overview: You can use Gradient Texture as a mask for your textures. Prepare you textures as usual with needed normals/bumps and mix them trough Gradient Texture or which ever you ne …
cgslav's user avatar
  • 17.7k
4 votes

How do I limit gloss/reflection to only intense sources such as a light source?

As far as I know, there is no way to reflect only Lights/Emission shaders but there is a method to prepare your scene and objects to mimic such effect. For this example I'm using simple scene with tw …
cgslav's user avatar
  • 17.7k
3 votes

How to get a transparent shader equal to the Maya`s x-ray shader?

First option - Cycles in Rendered view. You can mix Transparent with Diffuse or in this case Emission shader by Layer Weight > Facing. Additionally you can add Color Ramp to have even more control …
cgslav's user avatar
  • 17.7k
2 votes
Accepted

Hiding lamp in glossy material

If I understand correctly this is the result you are after: To achieve this you will need to mix Emission with Transparent (pure white colour- #FFFFFF) shaders in Lamp material by Light Path > Glos …
cgslav's user avatar
  • 17.7k
6 votes
Accepted

How to make skin reacting to touch

Final: You can achieve pretty good effect with Soft Body. I don't know exactly what you want to achieve, but as for deforming skin in general this should be ok. Mesh: Default Sphere for Soft Body …
cgslav's user avatar
  • 17.7k
6 votes
Accepted

Ocean modifier color and foam

You can now mix shaders by 'foam' factor and use any other shader for materials. I've used simple Glossy for water and Diffuse for foam. Nodes and Ocean setup. …
cgslav's user avatar
  • 17.7k
6 votes
Accepted

Running Track, painted material, right way to do it?

Final: You can make this with procedural texture mixed by alpha image (lines/numbers). Node overview: Base procedural textures. Voronoi for main bumps and Noise to make it less uniform. Color Ra …
cgslav's user avatar
  • 17.7k
5 votes

How to make a futuristic helmet visor/mask material?

It's pretty simple. Basically it's just Principled BSDF. Set: Color to #F7E4D3 Metallic to 1 Roughness to 0.4 Anisotropic to 1 Anisotropic Rotation - here is 0.2 but for another mesh it coul …
cgslav's user avatar
  • 17.7k
20 votes

Model a transparent body

This method is working suprisingly well in EEVEE. It's fully real time (fast, very fast). In Cycles also. And it is very flexible. Material setup Basically it is mix between Emission and Emissio …
cgslav's user avatar
  • 17.7k
1 vote

Creating realistic plastic with parting lines?

Procedural method Line: Create a line around your ball and make it as a group with ability to change position on the Z axis and width. Combine 3 Line groups and add some noise to them. I've …
cgslav's user avatar
  • 17.7k
5 votes
Accepted

How to make a see through silk material?

I'm not sure exactly how physically correct this is but artistically it should look fine. Note: I've exaggerated this effect a bit to be better visible. Mix Principled BSDF with Translucent (p …
cgslav's user avatar
  • 17.7k

15 30 50 per page