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Modeling refers to the process of creating 3D objects or structures using a 3D modeling application like Blender. This tag covers all aspects of modeling, including techniques, tools, workflows, and tips to enhance your 3D creation process.
0
votes
Do I need a subdivision modifier to create a hard-surfaced object
On top of everything writed here, there is new feature - Bevel node in Cycles
Watch this Youtube tutorial
This do nothing with geometry, just set normals and smooth shading to give visual feeling lik …
-1
votes
Is there a way I can make a hollow object solid?
You are wrong. This object is solid (filled). There are no "2 glass planes" This is one solid object. For make walls you can use "Solidify" modifier. Or in edit mode copy all, scale it, select only in …
2
votes
Can't find a previusly saved .obj
You want to import .obj and you opening .blend
Go to file -> import -> Wavefront (obj)
1
vote
Difference Boolean modifier. How do I get it to work with my mesh?
Hi It does not work because your cube.001 topology is bad. You have two overlapped object instead one solid.
2
votes
Unity fbx export has resulted in a destroyed looking mesh
All you need to do is invert normals to right direction.
In edit mode:
Easiest way is select all faces by "A" > recalculate by "CTRL+N". This work in most cases. Usally does not work in non-closed/un …
2
votes
Bridging multiple edges at a time
Because CAD system use different approach to modeling. It's like "curve"s vs "mesh" in Blender or "splines" vs "mesh" in 3Ds.
For cases like this usually work "Grid fill". …
3
votes
Accepted
Make a bezier curve into a subdivided mesh?
For subdivide you need quads. Upper face is unsightly ngon and can't be subdivided. Remesh modifier should be helpful in this case.
If Remesh doesn't do its job well, you can delete ngon and fill ar …
2
votes
Accepted
Scale and stay at Z position
You can choose "Pivot point" for manipulate with objects. Default is "Median Point", which is Origin in your case. You need switch Pivot point to "3D Cursor"
1
vote
How can I fuse a lot of cubes?
If I understand right, you need joining cubes without inner vertices.
You can do it in second using Bool Tool addon:
Just select all cubes, (one of them must be active) in BoolTool menu click on "Br …