Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 27234

Cycles is a physically-based path tracing render engine in Blender, designed to deliver photorealistic results by simulating the behavior of light. Introduced in Blender 2.61, Cycles leverages ray tracing to accurately model reflections, refractions, and global illumination. Use this tag for any posts related to Cycles rendering.

3 votes
Accepted

Best graphics card for Blender Cycles rendering

This is hard to say, because there are not relevant benchmark for cycles. (If someone know one, please let us know). You can look at http://blenchmark.com/gpu-benchmarks. Keep in mind than this is n …
Shubol3D's user avatar
  • 2,142
3 votes
Accepted

GPU and CPU volumetric render noise discrepancy

There are some differences between CPU and GPU rendered images. Some have been fixed in 2.78, some have not. Maybe later. You can do nothing about this. Only one recommendation: use what works better …
Shubol3D's user avatar
  • 2,142
0 votes

Decompose image into albedo and shading with cycles

I'm not sure if you wrote about compositing or about shaders and materials creating. But the overall idea is the same You wrote: "original idea of albedo and shading contains only 3" (passes) In my o …
Shubol3D's user avatar
  • 2,142
0 votes
Accepted

Does the file size of the blend file influence the render performance?

.blend file size does not influence render times. Does not matter if render engine load packed data from .blend file or from folder. Here can be difference in milliseconds only on beginning while Blen …
Shubol3D's user avatar
  • 2,142
19 votes
Accepted

Multiply and Add functions in Node editor

For Math: ⇧ Shift + A Add > Converter > Math and switch math function what you need. For Colors: ⇧ Shift + A Add > Color > Mix* and switch blend mode For greyscale images doesn't matter if you use mat …
Shubol3D's user avatar
  • 2,142
1 vote

glass shader that doesn't show the back of the object

The simplest way how to do it is use backfacing as a factor. This node setup will remove faces on back of your character. SHIFT + A -> Input -> Geometry
Shubol3D's user avatar
  • 2,142
0 votes
Accepted

Blender cycles rendering layer but keep to sum memory?

This look like bug and all what you can do is report as bug with most accurate info as you can. I noticed that Blender have problem with VRAM freeing sometimes. Try save every render layer separatel …
Shubol3D's user avatar
  • 2,142
1 vote

Cycles Render Equivalent of "X-Ray" Function

You can move liguid to second layer and create second render layer. After merge them in compositor. In this case you can't use Material ID or Object ID, because liquid is in other object, or suzann …
Shubol3D's user avatar
  • 2,142
19 votes
1 answer
19k views

How to make foam with bubbles (beer, bath)

My goal is create realistic foam. I mean really realistic foam with bubbles, no only SSS shader and done :-). Use particle system's is not enough, because bubbles overlaps and black artifact's appea …
Shubol3D's user avatar
  • 2,142
8 votes
3 answers
3k views

Move center of radial anisotropic to center of object

Is possible align the center of radial anisotropic shader with the center of the hole? I tried: Move origin (I always think origin determines the center of anisotropic- not true) Separate tangent va …
Shubol3D's user avatar
  • 2,142
4 votes
Accepted

How to append an object and its material at once?

As first - assign materials to objects and when you append this objects to new scene, they will append with materials. If you append materials separately, Blender can't know which material assign to w …
Shubol3D's user avatar
  • 2,142
0 votes

Broken lighting in Blender file

I think everything is all right in your blend. Imagine point light as bulb. And your plane is more than 30m long. Too long to be lit by one bulb. You can use "colors" > "Light Falloff" node connected …
Shubol3D's user avatar
  • 2,142
2 votes
1 answer
566 views

Default lightning, or how to adjust materials properties correctly

Situation: I always adjust my materials by hdri environment map. This method work well for me. But what if I want to share my materials, or sell it? I search for some default lightning setup and I fo …
Shubol3D's user avatar
  • 2,142
1 vote
Accepted

Default lightning, or how to adjust materials properties correctly

I found solution in "Cycles Encyclopedia" written by Blender certified trainers Frederic Steinmetz and Gottfried Hofmann. (Available on blender store or blendermarket.) Authors use this "Blender Mater …
Shubol3D's user avatar
  • 2,142
2 votes

Change opacity transparent image texture?

You can insert "math" node between Texture alpha output and Mix shader Fac input. Alpha 0 = full transparency. Use math node to add 0,5 and results is 50% transparency. EDIT: optionally you can use Co …
Shubol3D's user avatar
  • 2,142

15 30 50 per page