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Cycles is a physically-based path tracing render engine in Blender, designed to deliver photorealistic results by simulating the behavior of light. Introduced in Blender 2.61, Cycles leverages ray tracing to accurately model reflections, refractions, and global illumination. Use this tag for any posts related to Cycles rendering.

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Material settings for Blender Internal and Cycles?

Cycles and Blender internal are entirely different render engines and that actually does mean yes the settings don't cross over - particularly for cycles, as it is a node-based material system. Nodes …
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