Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
Object is any item in a 3D scene, such as a mesh, text, curve, light, or camera. Objects serve as containers for data and are manipulated in Object Mode. Use this tag for questions about creating, transforming, parenting, or interacting with objects.
10
votes
Accepted
How to make a number or letter just out of dots (emitting light)?
Add "text", change it to your desired text, then "convert text to mesh".
Subdivide a few times using W > "Subdivide".
Add a sphere, and resize it, making sure the sphere's diameter is smaller th …
1
vote
How do I combine two texture maps into one model?
When exporting, textures aren't necessarily saved in the same directory as the model. To find out where the texture is saved for an .obj, open the .mtl file:
If you don't see a .mtl file in the sam …
1
vote
Accepted
Switching between UV maps on a single object
I find it's easiest to do this in Blender Render. (Green oval).
You only need one material and one texture, but a UV map for each couch pattern. Here I have 3 couch patterns so I'm using 3 UV maps. ( …