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Modeling refers to the process of creating 3D objects or structures using a 3D modeling application like Blender. This tag covers all aspects of modeling, including techniques, tools, workflows, and tips to enhance your 3D creation process.
4
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2
answers
539
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How do I join a many-faced mesh to a mesh with fewer faces?
I was trying to follow the famous Coffee Cup Tutorial. However, I wanted to make a more realistic, curvy handle, rather than a square one. However, I end up with this situtation:
I simply don't …
4
votes
1
answer
2k
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Cutting holes into a flat surface
So, I have this square, and I would like to add a lot of little holes to it. Something like this:
Say, ports from a wire or something. But, alas, when I try to move the port back into the square …
2
votes
1
answer
2k
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How to heal/fill this type of damage to a mesh?
Let's say we have a pattern of vertices, like so:
I have a grave weakness in my modeling: it's quite an arduous process for me to fill those in! …
2
votes
1
answer
2k
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What is the most efficient way to invert a mesh so as to inform a key, coupler or mold?
Let's say that I have a mesh, and I would like to create a "negative image" of the mesh.. essentially, creating a mold. Like so:
This I modeled manually. But if you had a complicated shape, modellin …
3
votes
1
answer
742
views
What is happening to Suzanne's eyes during this use of the Boolean modifier?
So, I used a Boolean modifier on Suzanne and a fairly default cylinder. The results, as they move along, go something like this: video.
The modifier is set to union. As you can see, something str …
23
votes
6
answers
7k
views
Why do normals exist?
I know what normals are, because I took physics. However, I have this question: why do they exist in blender?
The only use I've ever had for them is negative side effects. They make my mesh render …
0
votes
1
answer
461
views
How to align object well enough to integrate into array modifier?
So we start with modeling a quarter of the ship, since it is all nice an symmetrical. Like so:
We proceed to mirror it into something that looks a bit nicer:
Great! …
0
votes
1
answer
2k
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Can I rotate part of the mesh while reserving topology?
So, I have a mesh (a tie fighter, actually) with this plate on the end:
Sadly, the plate is misaligned with the rest of the spaceship. I need to rotate it. However, this drags the vertices that le …
5
votes
2
answers
1k
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Why does the behavior of snap seem "weird"?
So, to test volume in luxrender, I am setting up a series of diffraction: I want some water in a glass beaker, or something like that. Problem: the fluid simulator is incredibly slow (granted, my mes …
1
vote
0
answers
29
views
What is the most efficient way to apply a modification to all faces of a regular object?
I have a cylinder that is being modified (for 3D printing, I'm loosely following this advice .)
As you can see, I have one segment of the cylinder modified. However, I'm wondering if anyone knows of …
5
votes
1
answer
1k
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What is causing pinching artifacts in this mesh?
So, I just was trying to get back into blender, and I made a cup. Unfortunately, this cup has some issues right at the bottom of the inside, and I can't figure out why.
You can download the blend fi …
0
votes
0
answers
24
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What coordinates do I use to edit multiple instances of an object as if I was editing one at...
So I have these teeth. Let's say, I wanted the selected ones to look more like the unselected one. (Perhaps it's too thin, but still.)
Whenever I try to scale the center vertices in at one, it alw …
1
vote
1
answer
831
views
Why do I have to use negative solidify values when the tutorial does not?
So, I was following this blender tutorial and the first time I did it, it went swimmingly. Now I have a problem: whenever I copy the top of the doughnut and solidify it for the icing... the thickness …
6
votes
2
answers
3k
views
Why can't I do a loop cut after Merging these vertices?
So, I have this geometry:
It was created from this geometry:
by simple scaling to zero about the 3D cursor, which had been moved to selection, but selecting the topmost and bottom-most vertic …
2
votes
2
answers
1k
views
Why is there a crease in my mesh when I enable subdivision surface?
I have a dinosaur mesh (more or less thanks to this). Around the 11:55 mark or so, he shift+d's the toe from one side of the foot to the other. However, I observe that whenever I turn on subdivision …