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Modeling refers to the process of creating 3D objects or structures using a 3D modeling application like Blender. This tag covers all aspects of modeling, including techniques, tools, workflows, and tips to enhance your 3D creation process.

4 votes
2 answers
539 views

How do I join a many-faced mesh to a mesh with fewer faces?

I was trying to follow the famous Coffee Cup Tutorial. However, I wanted to make a more realistic, curvy handle, rather than a square one. However, I end up with this situtation: I simply don't …
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  • 1,567
4 votes
1 answer
2k views

Cutting holes into a flat surface

So, I have this square, and I would like to add a lot of little holes to it. Something like this: Say, ports from a wire or something. But, alas, when I try to move the port back into the square …
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  • 1,567
2 votes
1 answer
2k views

How to heal/fill this type of damage to a mesh?

Let's say we have a pattern of vertices, like so: I have a grave weakness in my modeling: it's quite an arduous process for me to fill those in! …
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  • 1,567
2 votes
1 answer
2k views

What is the most efficient way to invert a mesh so as to inform a key, coupler or mold?

Let's say that I have a mesh, and I would like to create a "negative image" of the mesh.. essentially, creating a mold. Like so: This I modeled manually. But if you had a complicated shape, modellin …
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  • 1,567
3 votes
1 answer
742 views

What is happening to Suzanne's eyes during this use of the Boolean modifier?

So, I used a Boolean modifier on Suzanne and a fairly default cylinder. The results, as they move along, go something like this: video. The modifier is set to union. As you can see, something str …
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  • 1,567
23 votes
6 answers
7k views

Why do normals exist?

I know what normals are, because I took physics. However, I have this question: why do they exist in blender? The only use I've ever had for them is negative side effects. They make my mesh render …
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  • 1,567
0 votes
1 answer
461 views

How to align object well enough to integrate into array modifier?

So we start with modeling a quarter of the ship, since it is all nice an symmetrical. Like so: We proceed to mirror it into something that looks a bit nicer: Great! …
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  • 1,567
0 votes
1 answer
2k views

Can I rotate part of the mesh while reserving topology?

So, I have a mesh (a tie fighter, actually) with this plate on the end: Sadly, the plate is misaligned with the rest of the spaceship. I need to rotate it. However, this drags the vertices that le …
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  • 1,567
5 votes
2 answers
1k views

Why does the behavior of snap seem "weird"?

So, to test volume in luxrender, I am setting up a series of diffraction: I want some water in a glass beaker, or something like that. Problem: the fluid simulator is incredibly slow (granted, my mes …
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  • 1,567
1 vote
0 answers
29 views

What is the most efficient way to apply a modification to all faces of a regular object?

I have a cylinder that is being modified (for 3D printing, I'm loosely following this advice .) As you can see, I have one segment of the cylinder modified. However, I'm wondering if anyone knows of …
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  • 1,567
5 votes
1 answer
1k views

What is causing pinching artifacts in this mesh?

So, I just was trying to get back into blender, and I made a cup. Unfortunately, this cup has some issues right at the bottom of the inside, and I can't figure out why. You can download the blend fi …
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  • 1,567
0 votes
0 answers
24 views

What coordinates do I use to edit multiple instances of an object as if I was editing one at...

So I have these teeth. Let's say, I wanted the selected ones to look more like the unselected one. (Perhaps it's too thin, but still.) Whenever I try to scale the center vertices in at one, it alw …
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  • 1,567
1 vote
1 answer
831 views

Why do I have to use negative solidify values when the tutorial does not?

So, I was following this blender tutorial and the first time I did it, it went swimmingly. Now I have a problem: whenever I copy the top of the doughnut and solidify it for the icing... the thickness …
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  • 1,567
6 votes
2 answers
3k views

Why can't I do a loop cut after Merging these vertices?

So, I have this geometry: It was created from this geometry: by simple scaling to zero about the 3D cursor, which had been moved to selection, but selecting the topmost and bottom-most vertic …
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  • 1,567
2 votes
2 answers
1k views

Why is there a crease in my mesh when I enable subdivision surface?

I have a dinosaur mesh (more or less thanks to this). Around the 11:55 mark or so, he shift+d's the toe from one side of the foot to the other. However, I observe that whenever I turn on subdivision …
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  • 1,567