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Questions about any workflow in Blender, or just ways to go about doing something.

0 votes

What is the 2.8 shortcut for "Operator Search" on Mac?

I kept right click select keymap ... So for me it is still Spacebar
vklidu's user avatar
  • 37.2k
3 votes
Accepted

Unfold / peel off animation

You can try Plane deformed by Curve modifier plus Mirror modifier It is quite tricky to work with curve for me. But in this case just add Curve, switch type to 2D (under Curve Properties), rotate 90° …
vklidu's user avatar
  • 37.2k
3 votes
Accepted

Fluid simulation stays in its own space?

ISSUE - your Effector object uses under Settings > Surface Thickness 10. It make the distance from liquid. SOLUTION - reset to default value (with right click) or type zero (or something smaller). Wh …
vklidu's user avatar
  • 37.2k
1 vote

Help needed with joining the two objects and baking

You can try Duplicate gun, create structure object Select gun + structure + gun Bake > Selected to active. Enable Cage with some parametr.
vklidu's user avatar
  • 37.2k
3 votes
Accepted

New to high->low poly baking why are my maps not lining up as expected?

Cage Not in depth explanation, but if you change Max Ray Distance you can see it results in circles, so it looks a Cage Normal direction is calculated something like an average of two faces and not di …
vklidu's user avatar
  • 37.2k
6 votes
1 answer
992 views

How can the "Name" field in the node properties be useful for the user?

I understand blender needs to have a unique identifier for datablocks, but it's not like an "Object" were you can assign a different "Object Data" datablock. The node doesn't have access to other "Nod …
vklidu's user avatar
  • 37.2k
3 votes

How to duplicate an object along an edge without warping or rotating it

Particle system from single vertex Particles Rendered as Object Curve with Physics Properties > Force Field > Curve Guide Distance can be adjusted by number of particles Edit Note: increace Cu …
vklidu's user avatar
  • 37.2k
8 votes
Accepted

Marble rolls in a cylinder smooth animation

Rigid Bodies simulation v01 Bake to Keyframes manually adjusted details in Graph Editor (to synchronize jump on time into hole out) If you would need more details to RB I can extend answer. v02 ve …
vklidu's user avatar
  • 37.2k
2 votes

Why is my UV Map in separate parts?

This is how Smart UV Project looks like. I never checked the donut tutorial, so I don't know what's the base mesh you worked with, but when you start with blenders base mesh Torus object, it gives you …
vklidu's user avatar
  • 37.2k
1 vote

How would I twist a torus or circle into an infinity symbol?

Geometry Nodes just join the party here :) The gandalf3's way if I can say that ... two points moved upward ... so just an optical illusion based on point of view :) Another way to move control poin …
vklidu's user avatar
  • 37.2k
0 votes

How would I twist a torus or circle into an infinity symbol?

Curve of two points Curve Circle simplified into a two control points only ... Each control point Hooked by Empty ... animate Empty rotation (and scale to fix curvature) ... Note: I set under Curve …
vklidu's user avatar
  • 37.2k
3 votes
Accepted

How to apply mixamo mocap data to my character properly?

It seems like Mixamo has a problem with distances. When I tried something similar to your model (just more primitive - Cones) it fails as well. But adding spheres in place of connections worked. So t …
vklidu's user avatar
  • 37.2k
0 votes
Accepted

What's causing these triangle/banding artifacts on my baked shadow texture, and how can I ge...

Black triangles on hands are defects of overlapping faces of your UVmap ... like now some of them shares same pixels. So you have to change those parts manually or use Unwrap > Smart. The "triangles" …
vklidu's user avatar
  • 37.2k
19 votes
Accepted

How to wrap paper around an object?

Cloth Sim Add Circle 16 sides, Extrude, Scale, Grid Fill Extrude, Scale outer loop, select vertices for each side and Scale on (X/Y) to zero to get square shape, add extra loops Ctrl+R+3 Add cloth …
vklidu's user avatar
  • 37.2k
2 votes

Water simulation hangs over the surface of the collision object

Your domain is too big, scale it down as much as possible to just cover expected simulation range in a scene. Something like this ... You use a lot of colliders with very chaotic topology. I would su …
vklidu's user avatar
  • 37.2k

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