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UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.
1
vote
cant unwrap lowpoly mesh
They are not loops anymore. You can check that by pressing Alt+Shiht+Click.
You would have to reconnect the corners (Snap these vertices to edge and Merge by distance or Merge (M) by Last) ...
And t …
2
votes
Accepted
Supplying my own UV map
What is the reason use such deformed UV? What is your base mesh? And what is your final shape?
Until someone (who understood better) ... here is a tip. …
0
votes
How to show Image with UV coordinates?
UV texture can be seen also in Solid mode, just enable Texture Overlay …
1
vote
Baking of texture incorrect at the edge of the face
Unwrap Margin value is described in UV division, that I'm not sure what does that mean exactly, Bake Margin is in pixels. So just check if baked borders are between faces. …
2
votes
Accepted
Add curvature to the edge of my UV Sphere that has a hole through it
We, people from forensic department ... we already know :)
But yes ... please use more illustrative screenshot like - switch to edit mode to see wire (topology) of your mesh with probably more distan …
3
votes
Unwrap > Follow Active Quads tool doesn't work
It doesn't follow mesh face shape, but already unwrapped UV face shape ...
Plane in Edit mode ... UV Map with Vertex edit ... Unwrap > Follow Active Quad
... … Reset helps, because UV of active face become square :) Check Blender Manual (Note)
Anyway in your case ... …
9
votes
Accepted
How to recreate dotted line material on sphere
version Curve
enable addon Extra Curve, add Spiral > Spheric (here 20 Turns 10 Steps, type NURBS)
create segment of dashed line (here I created all types in several rows as one mesh object, but f …
1
vote
textures are not appearing on viewport (only color of my texture appearing)
Select all vertices of your UV map and Scale (S) it down. …
1
vote
1
answer
423
views
Offset UV of Sprite Sheet per instance on axis [duplicate]
How can I offset UV (or sprite sheet) to fit sprite frames per instance?
I'm asking for solution with Sprite Sheet, because if I'm right - GN can't handle Image Sequence yet.
Thank you …
2
votes
Accepted
Blender 2.8 - How to bake an ambient occlusion map to a second UV texture on a multi materia...
To bake into a new UVMap, create one under Data Properties > UV Maps and enable Camera icon.
Then in Render Properties > Bake, change Combine pass to Ambient Oclusion. …
0
votes
unwrapping errors with subdivision
Besides Zak's pointing to Subdivision error ... I think your issue lays also in the model itself. You have connected faces in a wrong way in this areas ... enable Face Orientation overlay or Face Norm …
2
votes
Blender doesn't display texture properly but meshlab does
If you want to use Image Texture, you would have to create UV map in Meshlab first and than transfer Vertex Color to Texture. …
3
votes
Repeat Part of Image in a Single Face
Crop and repeat UV by 0,333 with Modulo (Math) node on X axis
Offset UV by 1/3 on X axis to get letter B in the view segment
Behind the "Scene" :)
In general UV system positions image textures in 2D … If you duplicate the material and assign it to front face, you can than manipulate vector coordinates (values) of UV by math nodes. …
6
votes
General question for UV Editing
Use a Knife tool to cut black part ... ?
I deleted half of the mesh and used Mirror modifier (so you have less to care).
Extrude edge and move to centre ...
3
votes
Bubble waffle texture
If your goal is real geometry without texture displacement, than you can try to ...
start with Extra Mesh (add-on) > Honeycomb
Extrude outer edges, add 6 sided Circle mesh and run Knife Project op …