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UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

1 vote

cant unwrap lowpoly mesh

They are not loops anymore. You can check that by pressing Alt+Shiht+Click. You would have to reconnect the corners (Snap these vertices to edge and Merge by distance or Merge (M) by Last) ... And t …
vklidu's user avatar
  • 37.2k
2 votes
Accepted

Supplying my own UV map

What is the reason use such deformed UV? What is your base mesh? And what is your final shape? Until someone (who understood better) ... here is a tip. …
vklidu's user avatar
  • 37.2k
0 votes

How to show Image with UV coordinates?

UV texture can be seen also in Solid mode, just enable Texture Overlay …
vklidu's user avatar
  • 37.2k
1 vote

Baking of texture incorrect at the edge of the face

Unwrap Margin value is described in UV division, that I'm not sure what does that mean exactly, Bake Margin is in pixels. So just check if baked borders are between faces. …
vklidu's user avatar
  • 37.2k
2 votes
Accepted

Add curvature to the edge of my UV Sphere that has a hole through it

We, people from forensic department ... we already know :) But yes ... please use more illustrative screenshot like - switch to edit mode to see wire (topology) of your mesh with probably more distan …
vklidu's user avatar
  • 37.2k
3 votes

Unwrap > Follow Active Quads tool doesn't work

It doesn't follow mesh face shape, but already unwrapped UV face shape ... Plane in Edit mode ... UV Map with Vertex edit ... Unwrap > Follow Active Quad ... … Reset helps, because UV of active face become square :) Check Blender Manual (Note) Anyway in your case ... …
vklidu's user avatar
  • 37.2k
9 votes
Accepted

How to recreate dotted line material on sphere

version Curve enable addon Extra Curve, add Spiral > Spheric (here 20 Turns 10 Steps, type NURBS) create segment of dashed line (here I created all types in several rows as one mesh object, but f …
vklidu's user avatar
  • 37.2k
1 vote

textures are not appearing on viewport (only color of my texture appearing)

Select all vertices of your UV map and Scale (S) it down. …
vklidu's user avatar
  • 37.2k
1 vote
1 answer
423 views

Offset UV of Sprite Sheet per instance on axis [duplicate]

How can I offset UV (or sprite sheet) to fit sprite frames per instance? I'm asking for solution with Sprite Sheet, because if I'm right - GN can't handle Image Sequence yet. Thank you …
vklidu's user avatar
  • 37.2k
2 votes
Accepted

Blender 2.8 - How to bake an ambient occlusion map to a second UV texture on a multi materia...

To bake into a new UVMap, create one under Data Properties > UV Maps and enable Camera icon. Then in Render Properties > Bake, change Combine pass to Ambient Oclusion. …
vklidu's user avatar
  • 37.2k
0 votes

unwrapping errors with subdivision

Besides Zak's pointing to Subdivision error ... I think your issue lays also in the model itself. You have connected faces in a wrong way in this areas ... enable Face Orientation overlay or Face Norm …
vklidu's user avatar
  • 37.2k
2 votes

Blender doesn't display texture properly but meshlab does

If you want to use Image Texture, you would have to create UV map in Meshlab first and than transfer Vertex Color to Texture. …
vklidu's user avatar
  • 37.2k
3 votes

Repeat Part of Image in a Single Face

Crop and repeat UV by 0,333 with Modulo (Math) node on X axis Offset UV by 1/3 on X axis to get letter B in the view segment Behind the "Scene" :) In general UV system positions image textures in 2D … If you duplicate the material and assign it to front face, you can than manipulate vector coordinates (values) of UV by math nodes. …
vklidu's user avatar
  • 37.2k
6 votes

General question for UV Editing

Use a Knife tool to cut black part ... ? I deleted half of the mesh and used Mirror modifier (so you have less to care). Extrude edge and move to centre ...
vklidu's user avatar
  • 37.2k
3 votes

Bubble waffle texture

If your goal is real geometry without texture displacement, than you can try to ... start with Extra Mesh (add-on) > Honeycomb Extrude outer edges, add 6 sided Circle mesh and run Knife Project op …
vklidu's user avatar
  • 37.2k

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