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Texturing is the process of applying 2D images or patterns to 3D models to add detail and realism. This can affect various properties of materials, such as color, shininess, transparency, and reflectivity. Use this tag for questions related to Blender's texturing tools and techniques.

2 votes

Applying a Simple Cylindrical Projection onto a Object

The idea is to map on sphere first, than stretch to Asteroid shape. Quite helpful is "grid" seen on source site you provided. So you can try apply some "grid" texture to check if you are applying it …
vklidu's user avatar
  • 37.2k
1 vote
Accepted

Texture is suddendly white

Connect Color information to Diffuse node Color socket :)
vklidu's user avatar
  • 37.2k
4 votes
Accepted

creating more randomness in texture image

In general for image texture randomness you need to offset texture in X, Y axis for each object. For that you will need also seamless texture to prevent edge texture appearance. Random Location One wa …
vklidu's user avatar
  • 37.2k
3 votes
Accepted

Gradient texture around a low poly plain! object

It is quite hard to call this answer ... it works in some way, but it requires several steps. One step is based on Markus's link with adjusted UVmap, than Bake with Cycles and Blur that by nodes ... i …
vklidu's user avatar
  • 37.2k
1 vote

Project texture from one object to another

Too many options ... please be more specific :)
vklidu's user avatar
  • 37.2k
2 votes

A rigid body sim where at the end all objects textures make out a picture?

Do you mean picture ... Scene Properties > Riggid Body > Bake Go to last frame of animation Select all balls, go to camera view and switch to Edit mode Unwrapp from View Note: for animation I …
vklidu's user avatar
  • 37.2k
2 votes
Accepted

How to set 2 different material front back to a mesh

In case you want to use Solidify Modifier... add second material (Blue) to your object and under Solidify modifier properties check Material > Material Offset set number 1 Additionally you can se …
vklidu's user avatar
  • 37.2k
3 votes
Accepted

Two objects with same materials, modifiers and lighting are different

Material Properties > Settings > Blend Mode > Opaque change to Alpha Blend Opaque Alpha Blend
vklidu's user avatar
  • 37.2k
0 votes
Accepted

Transfer/copy material slot assignements to identical mesh

This A is not answering your Q, but can be a solution :) From your description I understood you export a mesh out of blender, you change vertices position and import your model back to Blender - topol …
vklidu's user avatar
  • 37.2k
11 votes

How can I make a procedural wavy brick pattern texture?

Some Allen Simpson modification with Wave textures ... ... quite sensitive setup easily to destroy :(
vklidu's user avatar
  • 37.2k
2 votes

Blender doesn't display texture properly but meshlab does

Blender results in that state, because there is not UVmap delivered with obj. On other hand, importing your OBJ to Meshlab doesn't use your texture at all. I would say it uses Vertex Color info ... th …
vklidu's user avatar
  • 37.2k
5 votes
Accepted

How would I add haze?

You can Play with Multiply (Math) node Value to make it more dense or soft ...
vklidu's user avatar
  • 37.2k
12 votes
Accepted

How to create this white chocolate with cookies realistically?

Subsurface Scattering Works quite nice for me with Random Walk SSS type ... just keep in mind - Black chocolate has to be joined into white chocolate object to get into a SSS count :) Black chocolat …
vklidu's user avatar
  • 37.2k
3 votes

Bubble waffle texture

If your goal is real geometry without texture displacement, than you can try to ... start with Extra Mesh (add-on) > Honeycomb Extrude outer edges, add 6 sided Circle mesh and run Knife Project op …
vklidu's user avatar
  • 37.2k
-1 votes

Substance painter textures look different in blender

Substance Painter, material Steel used Scan, environment corsica_beach ... ... exported textures ... ... used by Blender ... Note: I have an access only to Substance Painter 1. By default the app …
vklidu's user avatar
  • 37.2k

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