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Texturing is the process of applying 2D images or patterns to 3D models to add detail and realism. This can affect various properties of materials, such as color, shininess, transparency, and reflectivity. Use this tag for questions related to Blender's texturing tools and techniques.
2
votes
Applying a Simple Cylindrical Projection onto a Object
The idea is to map on sphere first, than stretch to Asteroid shape.
Quite helpful is "grid" seen on source site you provided. So you can try apply some "grid" texture to check if you are applying it …
1
vote
Accepted
Texture is suddendly white
Connect Color information to Diffuse node Color socket :)
4
votes
Accepted
creating more randomness in texture image
In general for image texture randomness you need to offset texture in X, Y axis for each object. For that you will need also seamless texture to prevent edge texture appearance.
Random Location
One wa …
3
votes
Accepted
Gradient texture around a low poly plain! object
It is quite hard to call this answer ... it works in some way, but it requires several steps. One step is based on Markus's link with adjusted UVmap, than Bake with Cycles and Blur that by nodes ... i …
1
vote
Project texture from one object to another
Too many options ... please be more specific :)
2
votes
A rigid body sim where at the end all objects textures make out a picture?
Do you mean picture ...
Scene Properties > Riggid Body > Bake
Go to last frame of animation
Select all balls, go to camera view and switch to Edit mode
Unwrapp from View
Note: for animation I …
2
votes
Accepted
How to set 2 different material front back to a mesh
In case you want to use Solidify Modifier...
add second material (Blue) to your object
and under Solidify modifier properties check Material > Material Offset set number 1
Additionally you can se …
3
votes
Accepted
Two objects with same materials, modifiers and lighting are different
Material Properties > Settings > Blend Mode > Opaque change to Alpha Blend
Opaque
Alpha Blend
0
votes
Accepted
Transfer/copy material slot assignements to identical mesh
This A is not answering your Q, but can be a solution :) From your description I understood you export a mesh out of blender, you change vertices position and import your model back to Blender - topol …
11
votes
How can I make a procedural wavy brick pattern texture?
Some Allen Simpson modification with Wave textures ...
... quite sensitive setup easily to destroy :(
2
votes
Blender doesn't display texture properly but meshlab does
Blender results in that state, because there is not UVmap delivered with obj.
On other hand, importing your OBJ to Meshlab doesn't use your texture at all. I would say it uses Vertex Color info ... th …
5
votes
Accepted
How would I add haze?
You can Play with Multiply (Math) node Value to make it more dense or soft ...
12
votes
Accepted
How to create this white chocolate with cookies realistically?
Subsurface Scattering
Works quite nice for me with Random Walk SSS type ...
just keep in mind - Black chocolate has to be joined into white chocolate object to get into a SSS count :)
Black chocolat …
3
votes
Bubble waffle texture
If your goal is real geometry without texture displacement, than you can try to ...
start with Extra Mesh (add-on) > Honeycomb
Extrude outer edges, add 6 sided Circle mesh and run Knife Project op …
-1
votes
Substance painter textures look different in blender
Substance Painter, material Steel used Scan, environment corsica_beach ...
... exported textures ...
... used by Blender ...
Note:
I have an access only to Substance Painter 1. By default the app …