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A shader is a computer program that is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

11 votes
Accepted

Why an emission object behind a glass object lost its emission property

Because emission pass contains only emissive rays hitting camera directly. Glass (even transparent) is technically a surface blocking the ray and what you see in render is transmission. So for emissio …
vklidu's user avatar
  • 37.2k
0 votes

How to generate transition texture

Once you set them you have to merge original materials into one and then specify a way of transition between those shaders. Here I used simple X axis to be a Factor for mixing. …
vklidu's user avatar
  • 37.2k
2 votes
Accepted

How can I make a texture follow the edges of my model?

Blender use “Checker texture” as 3D texture, that is the reason for curvature on non-cubic shapes (like your). You can imagine 3D texture like a volume of black and white cubes glued together in real …
vklidu's user avatar
  • 37.2k
9 votes

Help with rough Shading in blender

Try some of the Musgrave texture ...
vklidu's user avatar
  • 37.2k
2 votes

Adding outlines to hair particles?

For silhouette outline is usually used Freestyle, but it is not working with Hairs. Since Freestyle is post process effect anyway, there is even probably faster to use Compositor to calculate this eff …
vklidu's user avatar
  • 37.2k
3 votes

Depth Shading / Portal Effect

By Camera trick you probably mean ... version Parallax Cube Mapping it works like a magic for interior faked on plane with cube texture mapping Easily faked with Mask texture, but illusion becomes br …
vklidu's user avatar
  • 37.2k
2 votes

shader: separate XYZ relative to object geometry

From mentioned the simplest one is Ambient Occlusion ... ... disadvantage of it is of course AO is over all object (at the example dirt is covering around small cube as well). In Some cases you can …
vklidu's user avatar
  • 37.2k
0 votes

Rig rendering as black in Cycles

The rigged character appears dark because of flipped normals generated by Solidify modifier. If you disable modifier it is rendered fine, but ... ... in your case the solidify modifier is used to gene …
vklidu's user avatar
  • 37.2k
7 votes

Is it possile to create a flat-color (shadeless) shader in Blender 2.83 that is also flat wh...

Flat Color plug RGB node directly, there is no need to use Emission shader Flat Color in Reflection with Roughness math Light Path of Camera Ray with Glossy Ray** and use as factor in Mix Shader no …
vklidu's user avatar
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1 vote

Glass - How to make visible light source behind (eevee)

Light source behind a glass (Eevee) To see through a glass enable Properties editor > Render Properties tab > Screen Space Reflections > Refractions and under Material Properties > Settings > Screen …
vklidu's user avatar
  • 37.2k
4 votes

Grid material that extends with mesh?

For now based on image texture. Cube is scaling in all axis from corner, for that texture coordinates are assigned to Empty object. Empty object uses Location Costraint of Cube to keep coordinates in …
vklidu's user avatar
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11 votes

Hide Objects behind Specific Plane

I went to recycling this answer and after simplifying I end up with the same node tree, that seems to me is working. So I guess I missed something ... so if you can explain missing part closer.
vklidu's user avatar
  • 37.2k
3 votes
Accepted

Two objects with same materials, modifiers and lighting are different

Material Properties > Settings > Blend Mode > Opaque change to Alpha Blend Opaque Alpha Blend
vklidu's user avatar
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5 votes

How to create a bumpy rubber material?

Create a basic shape ... Add Remesh modifier to get even grid, than add Displace modifier with Voronoi texture to get bubble structure... and Apply modifiers Switch to Sculpt mode > Filtr brush > In …
vklidu's user avatar
  • 37.2k
3 votes

How to create a bumpy rubber material?

Just for fun ... I wanted to try more physically based technique, but cloth sim is quite calculation intensive, means also time consuming ... and result needs sculpt polishing as well. Cloth Simulati …
vklidu's user avatar
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