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A shader is a computer program that is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.
11
votes
Accepted
Why an emission object behind a glass object lost its emission property
Because emission pass contains only emissive rays hitting camera directly.
Glass (even transparent) is technically a surface blocking the ray and what you see in render is transmission.
So for emissio …
0
votes
How to generate transition texture
Once you set them you have to merge original materials into one and then specify a way of transition between those shaders. Here I used simple X axis to be a Factor for mixing. …
2
votes
Accepted
How can I make a texture follow the edges of my model?
Blender use “Checker texture” as 3D texture, that is the reason for curvature on non-cubic shapes (like your).
You can imagine 3D texture like a volume of black and white cubes glued together in real …
9
votes
Help with rough Shading in blender
Try some of the Musgrave texture ...
2
votes
Adding outlines to hair particles?
For silhouette outline is usually used Freestyle, but it is not working with Hairs. Since Freestyle is post process effect anyway, there is even probably faster to use Compositor to calculate this eff …
3
votes
Depth Shading / Portal Effect
By Camera trick you probably mean ...
version Parallax Cube Mapping
it works like a magic for interior faked on plane with cube texture mapping
Easily faked with Mask texture, but illusion becomes br …
2
votes
shader: separate XYZ relative to object geometry
From mentioned the simplest one is Ambient Occlusion ...
... disadvantage of it is of course AO is over all object (at the example dirt is covering around small cube as well). In Some cases you can …
0
votes
Rig rendering as black in Cycles
The rigged character appears dark because of flipped normals generated by Solidify modifier. If you disable modifier it is rendered fine, but ...
... in your case the solidify modifier is used to gene …
7
votes
Is it possile to create a flat-color (shadeless) shader in Blender 2.83 that is also flat wh...
Flat Color
plug RGB node directly, there is no need to use Emission shader
Flat Color in Reflection with Roughness
math Light Path of Camera Ray with Glossy Ray** and use as factor in Mix Shader no …
1
vote
Glass - How to make visible light source behind (eevee)
Light source behind a glass (Eevee)
To see through a glass enable
Properties editor > Render Properties tab > Screen Space Reflections > Refractions
and under Material Properties > Settings > Screen …
4
votes
Grid material that extends with mesh?
For now based on image texture. Cube is scaling in all axis from corner, for that texture coordinates are assigned to Empty object.
Empty object uses Location Costraint of Cube to keep coordinates in …
11
votes
Hide Objects behind Specific Plane
I went to recycling this answer and after simplifying I end up with the same node tree, that seems to me is working. So I guess I missed something ... so if you can explain missing part closer.
3
votes
Accepted
Two objects with same materials, modifiers and lighting are different
Material Properties > Settings > Blend Mode > Opaque change to Alpha Blend
Opaque
Alpha Blend
5
votes
How to create a bumpy rubber material?
Create a basic shape ...
Add Remesh modifier to get even grid, than add Displace modifier with Voronoi texture to get bubble structure... and Apply modifiers
Switch to Sculpt mode > Filtr brush > In …
3
votes
How to create a bumpy rubber material?
Just for fun ... I wanted to try more physically based technique, but cloth sim is quite calculation intensive, means also time consuming ... and result needs sculpt polishing as well.
Cloth Simulati …