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This tag was originally intended for Procedural Textures, now known as Legacy textures, but has been expanded to include procedural materials introduced with the Cycles render engine and available for both Cycles and EEVEE. Use this tag for questions related to legacy textures or procedural materials.

8 votes
Accepted

Icecream close-up - What nodes am I missing?

I tried to get closer to your reference, but by checking real shots it seems to me I just multiplied wrong interpretation of reality :) Of course it has hundreds of possible looks, but version in your …
vklidu's user avatar
  • 37.2k
4 votes

Shading - Circles array along concentric circles

EDIT I forget to mention one disadvantage ... this technique requires subdivided plane ... it can be sub-div inside geo-nodes too, but for some some complex meshes it can be heavy to handle. The thing …
vklidu's user avatar
  • 37.2k
5 votes

Geometry Nodes, how do I keep the particles from sliding with the edited mesh

It is working in some way (with some glitches on borders) ... but I can't say I really know what I did ... hopefully someone smarter will help you. Geometry nodes (fields version) Blender 3.1 (this …
vklidu's user avatar
  • 37.2k
4 votes
Accepted

Is there any way to convert generated volumetric shader into the mesh?

Procedural Texture to Mesh Since Roel's is not reacting to the comment ... a few notes from me. His workflow is fine for me. Here is an example with Voronoi texture ... …
vklidu's user avatar
  • 37.2k
0 votes

How could I get these two curves to blend into each other?

Geometry Nodes what you are asking is not possible in a nice / effective / useful way in Blender (my opinion). Even in a mesh version it is very sensitive task - you need to think about topology. You …
vklidu's user avatar
  • 37.2k
1 vote
Accepted

Seamless overlapping in procedural material

Would be better to work with the Ornament node group as a mask for mixing shaders (gold / stone material) ... (Factors are 1, plus last Color Mix node enable Clamp Result)
vklidu's user avatar
  • 37.2k
13 votes
Accepted

How to generate "stellated" shapes?

Add Icosphere > Subdivision 1 Bevel Vertices cmd+B type 0.304, Merge by distanc M Search Poke Faces Scale S
vklidu's user avatar
  • 37.2k
25 votes
Accepted

How can I emulate old photo cracks and creases procedurally?

There is several types of cracks and scratches in your reference image ... some are easier to handle than others. The simplest ones "empty maps" ... the key here is probably Musgrave texture node with …
vklidu's user avatar
  • 37.2k
1 vote
Accepted

Geometry nodes : Is there a way to assign a material to a specific instance?

Here is something ... Vertex Neighbors ... cubes are green. If an instance is at point with less than 2 connections material is pink.
vklidu's user avatar
  • 37.2k