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This tag was originally intended for Procedural Textures, now known as Legacy textures, but has been expanded to include procedural materials introduced with the Cycles render engine and available for both Cycles and EEVEE. Use this tag for questions related to legacy textures or procedural materials.
8
votes
Accepted
Icecream close-up - What nodes am I missing?
I tried to get closer to your reference, but by checking real shots it seems to me I just multiplied wrong interpretation of reality :) Of course it has hundreds of possible looks, but version in your …
4
votes
Shading - Circles array along concentric circles
EDIT
I forget to mention one disadvantage ... this technique requires subdivided plane ... it can be sub-div inside geo-nodes too, but for some some complex meshes it can be heavy to handle. The thing …
5
votes
Geometry Nodes, how do I keep the particles from sliding with the edited mesh
It is working in some way (with some glitches on borders) ... but I can't say I really know what I did ... hopefully someone smarter will help you.
Geometry nodes (fields version) Blender 3.1 (this …
4
votes
Accepted
Is there any way to convert generated volumetric shader into the mesh?
Procedural Texture to Mesh
Since Roel's is not reacting to the comment ... a few notes from me.
His workflow is fine for me. Here is an example with Voronoi texture ... …
0
votes
How could I get these two curves to blend into each other?
Geometry Nodes
what you are asking is not possible in a nice / effective / useful way in Blender (my opinion).
Even in a mesh version it is very sensitive task - you need to think about topology. You …
1
vote
Accepted
Seamless overlapping in procedural material
Would be better to work with the Ornament node group as a mask for mixing shaders (gold / stone material) ... (Factors are 1, plus last Color Mix node enable Clamp Result)
13
votes
Accepted
How to generate "stellated" shapes?
Add Icosphere > Subdivision 1
Bevel Vertices cmd+B type 0.304, Merge by distanc M
Search Poke Faces
Scale S
25
votes
Accepted
How can I emulate old photo cracks and creases procedurally?
There is several types of cracks and scratches in your reference image ... some are easier to handle than others.
The simplest ones "empty maps" ... the key here is probably Musgrave texture node with …
1
vote
Accepted
Geometry nodes : Is there a way to assign a material to a specific instance?
Here is something ... Vertex Neighbors ... cubes are green. If an instance is at point with less than 2 connections material is pink.