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Object is any item in a 3D scene, such as a mesh, text, curve, light, or camera. Objects serve as containers for data and are manipulated in Object Mode. Use this tag for questions about creating, transforming, parenting, or interacting with objects.

0 votes

How do I set two object locations to be exactly the same?

If you retopo, than the mesh should be aligned perfectly and probably only your origin is off ... so if you need to move Origin to Sculpted objet's origin - enable Option > Origin Select your retopo …
vklidu's user avatar
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9 votes
Accepted

Instancing - make real and join - duplicates itself

It's because all objects use the same Object Data. You need to make it unique before joining. … (The number means how many objects in a scene use this data block.) …
vklidu's user avatar
  • 37.2k
3 votes
Accepted

Deleting Objects With a Mass or Surface Area Less Than

Join objects together Ctrl+J Select one small face and search for Select Similar > Area (listed for Face select) If you want to keep objects separated, just select all needed objects and switch to Edit …
vklidu's user avatar
  • 37.2k
1 vote

Procedural chain links not working with blender curves

Curve Modifier With origins of both objects at the same place it seems to be working properly. …
vklidu's user avatar
  • 37.2k
1 vote

how to make gaps of light between objects?

One way can be Ambient Occlusion as Factor of Mix Shader node ... just inverted by Colour Ramp node (or by Map Range node).
vklidu's user avatar
  • 37.2k
1 vote

Blender Keeps Creating Numerous Invisible Objects

Those data (objects and materials) are still kept in blender under Outliner > Orphan data, Blender keeps it for next file opening (as some kind of backup). … Why are mentioned objects kept in file I can't say, they are not linked, they are not marked as Faked User ... …
vklidu's user avatar
  • 37.2k
2 votes
Accepted

Object becomes invisible after I join them

Change display type from Bounds to Textured under Properties editor > Object Properties > Viewport Display > Display as ...
vklidu's user avatar
  • 37.2k
1 vote

how do I scale text on the z axis?

Text Properties > Geometry > Extrude To use Text object in boolean operation you would have to Convert to Mesh
vklidu's user avatar
  • 37.2k
1 vote
Accepted

How can I make the length decrease constant between each object when using array modifier an...

It generates separated objects, that shares the same object data, so you can easily edit original data (shape) to affect all those objects or simply change object data to completely different one. …
vklidu's user avatar
  • 37.2k
0 votes

How to cut the end of this cylinder flat?

I don't know what is purpose of the final model, but I think you can start with Curve object, type 2D. By adding Depth you can get tube shape ... easy to model and readjust laser ray direction, angle …
vklidu's user avatar
  • 37.2k
1 vote

Is it possible to re-import an stl over an existing object when I update the stl?

I'm not sure if that is what you are looking for, but any object is like a "container" for object data ... ... so you can import your edited model and under Properties Editor > Data Properties you ca …
vklidu's user avatar
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0 votes
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Why are the objects in ParticleSystems clipping through mesh?

In Edit mode rotate branches in +Z direction under Particle Properties enable Rotation > Normal under Particle Properties > Collection uncheck Object Rotation Note: One of the confusion with partic …
vklidu's user avatar
  • 37.2k
24 votes
Accepted

Expand / Collapse all hierarchy in Outliner

Simply click on expand arrow with ⇧ Shift key. It will expand/collapse everything under it. So if you need to Expand all (under collection) - click on Collection Expand only specific bone chain - cli …
vklidu's user avatar
  • 37.2k
6 votes
Accepted

Blender Soft Body deforming too much

Soft Body To keep shape uncollapsed can be achieved by tweaking some parameters, but it will be always more "softer" in a center and "harder" in corners where springs are closer to each other without …
vklidu's user avatar
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0 votes
Accepted

Lights not showing in viewport or render

Cube is too big (200 m) ... I would highly suggest to you - scale it down to get more natural dimension for this thing. You avoid a lot of other issues, like Camera clipping (that you are facing with …
vklidu's user avatar
  • 37.2k

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