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Modifiers are automatic operations that affect an object in a non-destructive way. Use this tag for questions pertaining to modifiers and their usage inside of Blender.
2
votes
Help with booleans
For more see manual paragraph "Warning" https://docs.blender.org/manual/en/latest/modeling/modifiers/generate/booleans.html
Manual says to used manifold objects for modifier, but if you close topology …
3
votes
Accepted
Shrink Wrap Modifier and Distortion
I went through the options, with the same successs :( so ... what about Booleans?
to help a bit topology, use Simple Deform Modifier > Twist
ShrinkWrap >
Smooth Modifier > Repeat 5
add a Cube and f …
3
votes
Accepted
How to have a even thickness around the mesh
The only way is to split corner edge. You can use Edge Split modifier if you don't care about overlapping geometry.
Or try to set Even and Offset minus 1 instead, so it looks a bit nicer from some an …
2
votes
Accepted
The skin modifier is incorrectly applied to the skeleton
Select vertex and check Radius in Properties side panel.
Your issue looks differently, probably two vertices (or split).
3
votes
Accepted
Cutting an Object with a Plane Using Boolean Modifier
Since Blender 2.91, you can boolean with manifold objects like a Plane.
There are two methods now. The Exact method should solve your issue.
old 2.9x Fast (2.8 method)
new 2.9x Exact
It is cut out i …
0
votes
Solidify conundrum?
Visually you get what you want, but geometry is overlapping now and will cause issues with other modifiers.
So ... there isn't a proper solution for you. …
1
vote
How to tidy messy corners generated by solidify modifier?
There is not any magic way to avoid the overlapping, even with a new complex Solidify Modifier (if I'm not mistaken).
When Solidify modifier was set to Complex mode with Thickness mode Fixed, you can …
2
votes
Accepted
Jagged mesh from orthographic view when data transfer is applied
To transfer Vertices location from one mesh to another mesh with the same topology you can use Shape Keys. Just select object with final shape then target.
Go to Properties Window > Data > Shape keys …
2
votes
Apply cutouts pattern to multiple objects
Shader – POM (Parallax Occlusion Mapping)
in some cases you can use a single face with Parallax Occlusion Mapping shader
Inside POM node tree is another Nodegroup POM Iterations ... each iteration g …
1
vote
Accepted
Boolean tool won't work after several attempts to fix problem
Dirty way can be Triangulate + Remesh + Subdiv ...
... and there is not a reason to use for all Bevel modifiers such high value for segments (here used just 2). …
4
votes
Two Shrinkwrap modifiers to one Shape Key
duplicate object (delete modifiers if any)
select also original (with Shift it became Active) and
under Shapekeys > Join as Shapes
Alternatively you can add Boolean modifier to one of the Target object …
2
votes
Boolean Modifier difference operation not working
One and half year later ....
First issue - "Clipping" from your first image - viewport glittering of overlapping two coplanar faces. On that place is face of original cube and newly generated face i …
1
vote
How to merge (boolean) two objects that share faces/edges
Boolean operation doesnt handle this co-planar faces, known issue. That is why I used in thelink Remesh. In your case (from screens) it can be done by several ways.
like in your last screen higher c …
5
votes
2
answers
4k
views
How to apply (make real) a curve generated by modifier in Graph Editor?
I need to apply (or make real) modifier used on IPO curve for next adjustment.
In my case I have curve with three keyframes plus Modifier (type Cycles) that repeats eight times this step.
I have man …
7
votes
How to apply (make real) a curve generated by modifier in Graph Editor?
Select object, hit SPACE BAR, write Bake Action and Enter.
In pop-up properties window you can keep default setup for this purpose.
Confirm, that's it.