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Modifiers are automatic operations that affect an object in a non-destructive way. Use this tag for questions pertaining to modifiers and their usage inside of Blender.

2 votes

Help with booleans

For more see manual paragraph "Warning" https://docs.blender.org/manual/en/latest/modeling/modifiers/generate/booleans.html Manual says to used manifold objects for modifier, but if you close topology …
vklidu's user avatar
  • 37.2k
3 votes
Accepted

Shrink Wrap Modifier and Distortion

I went through the options, with the same successs :( so ... what about Booleans? to help a bit topology, use Simple Deform Modifier > Twist ShrinkWrap > Smooth Modifier > Repeat 5 add a Cube and f …
vklidu's user avatar
  • 37.2k
3 votes
Accepted

How to have a even thickness around the mesh

The only way is to split corner edge. You can use Edge Split modifier if you don't care about overlapping geometry. Or try to set Even and Offset minus 1 instead, so it looks a bit nicer from some an …
vklidu's user avatar
  • 37.2k
2 votes
Accepted

The skin modifier is incorrectly applied to the skeleton

Select vertex and check Radius in Properties side panel. Your issue looks differently, probably two vertices (or split).
vklidu's user avatar
  • 37.2k
3 votes
Accepted

Cutting an Object with a Plane Using Boolean Modifier

Since Blender 2.91, you can boolean with manifold objects like a Plane. There are two methods now. The Exact method should solve your issue. old 2.9x Fast (2.8 method) new 2.9x Exact It is cut out i …
vklidu's user avatar
  • 37.2k
0 votes

Solidify conundrum?

Visually you get what you want, but geometry is overlapping now and will cause issues with other modifiers. So ... there isn't a proper solution for you. …
vklidu's user avatar
  • 37.2k
1 vote

How to tidy messy corners generated by solidify modifier?

There is not any magic way to avoid the overlapping, even with a new complex Solidify Modifier (if I'm not mistaken). When Solidify modifier was set to Complex mode with Thickness mode Fixed, you can …
vklidu's user avatar
  • 37.2k
2 votes
Accepted

Jagged mesh from orthographic view when data transfer is applied

To transfer Vertices location from one mesh to another mesh with the same topology you can use Shape Keys. Just select object with final shape then target. Go to Properties Window > Data > Shape keys …
vklidu's user avatar
  • 37.2k
2 votes

Apply cutouts pattern to multiple objects

Shader – POM (Parallax Occlusion Mapping) in some cases you can use a single face with Parallax Occlusion Mapping shader Inside POM node tree is another Nodegroup POM Iterations ... each iteration g …
vklidu's user avatar
  • 37.2k
1 vote
Accepted

Boolean tool won't work after several attempts to fix problem

Dirty way can be Triangulate + Remesh + Subdiv ... ... and there is not a reason to use for all Bevel modifiers such high value for segments (here used just 2). …
vklidu's user avatar
  • 37.2k
4 votes

Two Shrinkwrap modifiers to one Shape Key

duplicate object (delete modifiers if any) select also original (with Shift it became Active) and under Shapekeys > Join as Shapes Alternatively you can add Boolean modifier to one of the Target object …
vklidu's user avatar
  • 37.2k
2 votes

Boolean Modifier difference operation not working

One and half year later .... First issue - "Clipping" from your first image - viewport glittering of overlapping two coplanar faces. On that place is face of original cube and newly generated face i …
vklidu's user avatar
  • 37.2k
1 vote

How to merge (boolean) two objects that share faces/edges

Boolean operation doesnt handle this co-planar faces, known issue. That is why I used in thelink Remesh. In your case (from screens) it can be done by several ways. like in your last screen higher c …
vklidu's user avatar
  • 37.2k
5 votes
2 answers
4k views

How to apply (make real) a curve generated by modifier in Graph Editor?

I need to apply (or make real) modifier used on IPO curve for next adjustment. In my case I have curve with three keyframes plus Modifier (type Cycles) that repeats eight times this step. I have man …
vklidu's user avatar
  • 37.2k
7 votes

How to apply (make real) a curve generated by modifier in Graph Editor?

Select object, hit SPACE BAR, write Bake Action and Enter. In pop-up properties window you can keep default setup for this purpose. Confirm, that's it.
vklidu's user avatar
  • 37.2k

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