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Materials define how an object interacts with light when rendered. It specifies the object's surface properties, such as color, reflection, transparency, and texture. Materials are essential for creating realistic or stylized visual effects by controlling how light interacts with an object’s surface or volume. Materials are customizable using the Shader Editor and can be assigned to objects for various render engines like Cycles and Eevee.

9 votes
Accepted

Merge objects with intersecting co-planar faces?

In this specific situation you can ... Add Remesh modifier (Octree 3), Apply Select all vertices and X Limited Disolve W Merge by Distance Select two vertices of hole and X Disolve Vertices For …
vklidu's user avatar
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8 votes
Accepted

How do you make styrofoam?

It seems to me you are looking for a way to clamp Voronoi texture, so try Map Range or Colorramp node.
vklidu's user avatar
  • 37.2k
6 votes

Creating silk sheen effect with gold

To the gold part ... based on @GordonBrinkmann's comment Use Colorramp or any other node to get contrast BW mask result to separate yellow color to be used as factor for Metalic input. Like here is m …
vklidu's user avatar
  • 37.2k
0 votes
Accepted

Adding a PNG Logo on the Object

workflow, but you would be just fine with setup in your second image or two principled shaders (one for fabric material and one for logo material) and image )logo) use as factor for mixing these two materials
vklidu's user avatar
  • 37.2k
1 vote

Default material importing images as planes

Specularity - You can edit add-on for you ... navigate to addons folder inside Blender (according to your OS) open io_import_images_as_planes.py file in some Text Editor copy line 1005 core_shader.in …
vklidu's user avatar
  • 37.2k
2 votes
Accepted

When I select a material in doesn't appear in the Compositing Editor

Material appears in Shader editor. In Compositor appears render. If you dont see nodes in Shader editor, go to View > View All
vklidu's user avatar
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2 votes
Accepted

How to set 2 different material front back to a mesh

In case you want to use Solidify Modifier... add second material (Blue) to your object and under Solidify modifier properties check Material > Material Offset set number 1 Additionally you can se …
vklidu's user avatar
  • 37.2k
7 votes

Is it possile to create a flat-color (shadeless) shader in Blender 2.83 that is also flat wh...

Flat Color plug RGB node directly, there is no need to use Emission shader Flat Color in Reflection with Roughness math Light Path of Camera Ray with Glossy Ray** and use as factor in Mix Shader no …
vklidu's user avatar
  • 37.2k
4 votes

Grid material that extends with mesh?

For now based on image texture. Cube is scaling in all axis from corner, for that texture coordinates are assigned to Empty object. Empty object uses Location Costraint of Cube to keep coordinates in …
vklidu's user avatar
  • 37.2k
14 votes

Randomized color with array modifier

Cycles You can use parameter Random per Island "A random value for each connected component (island) of the mesh. It is useful to add variations to meshes composed of separated units like tree leaves, …
vklidu's user avatar
  • 37.2k
7 votes

Make light visible once it passed through a transparent object

It is not meant to be a serious answer, more like a solution on border of insolence :) I lost patience, so I extrude a face for light on a floor :) Light node tree Divide node for a stupid to bet …
vklidu's user avatar
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2 votes
Accepted

Displacement settings in Materials turn material black

Just a few notes to Horyzon's in depth explanation ... for this kind of displacement (on pixel level) you don't need necessarily to subdivide your mesh destructively. You can use simple Plane with fo …
vklidu's user avatar
  • 37.2k
5 votes

How to create a bumpy rubber material?

Create a basic shape ... Add Remesh modifier to get even grid, than add Displace modifier with Voronoi texture to get bubble structure... and Apply modifiers Switch to Sculpt mode > Filtr brush > In …
vklidu's user avatar
  • 37.2k
3 votes

How to create a bumpy rubber material?

Just for fun ... I wanted to try more physically based technique, but cloth sim is quite calculation intensive, means also time consuming ... and result needs sculpt polishing as well. Cloth Simulati …
vklidu's user avatar
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1 vote
Accepted

Changing a Linked object's Material

When you go to Outliner, right click over Material item and choose Resync Library Override it brings driver to work, but after reopening file it is not working again and I had to Resync again. From vi …
vklidu's user avatar
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