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Geometry Nodes is a node-based system in Blender for creating and manipulating geometry procedurally. Introduced in version 2.92, it allows for non-destructive modeling and advanced effects by connecting nodes to define workflows. Use this tag for questions about creating, modifying, or troubleshooting setups using Geometry Nodes.

2 votes
0 answers
881 views

GN - Delay animation per instance

I recreated Bradley's node tree of flipping book pages. He is using several his own node-groups. One of them is Delay Fall-Off where I can delay start, but since I generate instances of final book it …
vklidu's user avatar
  • 37.2k
9 votes
Accepted

Distribute points on grid geometry nodes

Here is kind of working ... Plane object as base mesh Grid primitive node for points distribution in larger area All points inside the Plane are taken by Geometry Proximity node > Face as Selection f …
vklidu's user avatar
  • 37.2k
2 votes

Distribute points on grid geometry nodes

Version based on Curve ... one curve in X axis > Curve to Points on these points instance second curve in Y axis already with Curve to Points you just control End Points of those curves
vklidu's user avatar
  • 37.2k
1 vote
Accepted

Geometry node difference gives inconsistent results

Issue - you Extrude to negative value, that generates mesh with switched normal orientation for your boolean operation. This also generates even more random errors for shapes with hole (like 0, 8, 9, …
vklidu's user avatar
  • 37.2k
2 votes

Control the z scale of instances with empty

Something like this, until someone smarter ...
vklidu's user avatar
  • 37.2k
4 votes
1 answer
998 views

Raycast node: How to only register rays that hit inside

I have set a Raycast node to shoot rays in Normal positive direction. I want to target Sphere object (for height map). It works perfectly for convex shapes, but issued for concave surface. Rays hit Sp …
vklidu's user avatar
  • 37.2k
0 votes
1 answer
90 views

Generate Points in a Color Center

I'm looking for a way to generate a point at centre of each color in each layer. Originaly I did a selection of faces per layer and used Merge by Distance node (that worked perfectly for layers with …
vklidu's user avatar
  • 37.2k
2 votes

How can you find out the position and rotation of an object in relationship to its parent?

Using Relative Location/Rotation from Object Info node seems to be value you are looking for ... Cube at World origin is Parent, Cube.001 is a Child ... When you move Child object values at Spread Sh …
vklidu's user avatar
  • 37.2k
3 votes
1 answer
1k views

Attribute as Selection

My goal is to use serial of specific list of numbers as vertex selection. For example if I have a numbers 1,3,17 and I want to distribute instances on a grid at vertex number 1,3,17. Since I don't see …
vklidu's user avatar
  • 37.2k
3 votes

How to cover sphere by hexagonal modules?

I don't think you can get there just by distributing hexagon instance since Dual Mesh node generates also pentagon faces (differs not only by edge count, but also by size). Since no one here is parti …
vklidu's user avatar
  • 37.2k
2 votes
Accepted

Create frame around group of objects

To scale frame easier you can set generated geometry to center Here is one way of frame ... Mixed ... You would have to scale frame or reposition frame profile, like now frame partly covers window …
vklidu's user avatar
  • 37.2k
1 vote
Accepted

How we design of 3D Tissue weave with the geometry nodes technique

Based on Bezier Segment ... with the first Transform > Scale > Z you can change waviness ... Simple Array ... When connected to Group Input node for simpler manipulation ...
vklidu's user avatar
  • 37.2k
0 votes

Does Ivy-Gen Work on Animated Meshes

Probably beginner friendly "old school" way ... Ivy Generator Enable build in addon Ivy Generator. Add New Ivy (with setup fits your needs). Cage To by able animate it with the limb you can use Mesh D …
vklidu's user avatar
  • 37.2k
1 vote

Does Ivy-Gen Work on Animated Meshes

Geo Nodes One of the option based on Shortest Path node ... this could work, just as name whisper ... it can be a glitchy since transforming vertices by armature could change state of what os shortest …
vklidu's user avatar
  • 37.2k
5 votes
Accepted

Geometry nodes: create array like object with rotations

You can use simplified quellenform's answer ... this node tree is assigned to Monkey. Mesh Line > Count use for number of instances. Empty object is used for Loc, Rot offset step ... Blender 4.+ ... …
vklidu's user avatar
  • 37.2k

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