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Questions about the Fluid simulation systems in blender. Blender has two systems for simulating liquids, a SPH (Smoothed Particle Dynamics) system integrated with the particle system, and a Lattice Boltzmann method which can be used create a variety of simulations.
2
votes
Can we make our fluid domain object from a cylinder?
Yes, you can use Cylinder object as domain, but shape is not used in calculation, only dimension of the object (see Xylvier's answer).
So just an extension ... if you need liquid inside cylindrical …
4
votes
Accepted
Duplicate one fluid simulation with a time offset?
In case you would be interested only in meshed fluid sim ...
export sim as Alembic (.abc)
import back (or into a new file)
duplicate (Shift+D)
Like that you can from one cache duplicate as many cop …
2
votes
How to keep relaxed water at start of simulation
Set Flow object to XY dimension of Domain at a bottom so there are not a gaps between Domain boundary and Flow. Like the liquid (Flow) is in a rest shape.
Note: Previously I thought, liquid explosion …
2
votes
Mantaflow. Bake Mesh does nothing
No mesh just bounding box.
Isn't that because you have set under
Object Properties > Viewport Display > Display as > Bounds?
BTW - What happened to me (when I tried to confirm your issue) is that me …
3
votes
Accepted
blender (2.92 BETA) liquid simulation with viscosity becoming really stretched on one side
Because you are too close to a Domain border and since you have set collide with all sides of domain it probably stick to it.
When I move it at center it seems to be fine.
Consider if Domain dimensio …
2
votes
Accepted
fluid not crossing a vertical effector boundary
Your "H" collision object needs to have normals orientated inside (red face orientation outside, blue inside) ... or your Domain is huge with very low Resolution Divisions ... or always good to Select …
1
vote
My fluid domain still visible, even after baking. The FLIP particles are clipping through th...
Yohello1's answer in image ...
to see inside domain go to Properties editor > Object > Viewport Display set Wire
or go to Properties editor > Simulations > Fluid > Liquid > enable Mesh
1
vote
Fluid simulation wrong behavior
Your issue is Liquid > Diffusion setup ... I'm not a math guy, but from presets it looks like Base shouldn't be bigger than Exponent. If you disable Diffusion feature or if you use some of the given p …
3
votes
Accepted
Gravity is relative and not absolute?
Yes ... transforming domain's rotation calculates sim gravity in Local Z axis. Hard to say if it is for result stability (avoid some issues or glitches) or missing feature. Anyway you can set gravity …
0
votes
Accepted
Blender liquid Simulator too little blue particles
To make "blue" particles visible ...
select Domain object
go to Particles Properties > select Liquid from the list > Viewport Display panel and increase Size
The reason why you see just a ten parti …
5
votes
How to make a dripping text effect in blender 3.0?
2.79
Quite interesting, this dripping works in 2.79 with just default setup :) In general it is not too much expected behaviour, but works great for your purpose.
So ... one way is to download 2.79 an …
1
vote
Liquid not showing after the domain is resized 2.91.0
Hard to say without blend ... but it seems to me your inflow object is smaller than one domain division ... means there is nothing to generate.
Enlarge Inflow object or increase domain resolution ... …
10
votes
Accepted
Wind tunnel simulation (laminar flow)
It seems to me I didnt read your Q carefully ... you are asking how to achieve non-turbulent (lines) smoke, right? If so, here is edit ...
Smoke sim
Simple example that works for me ...
Small Plane w …
1
vote
Accepted
Weird Ripples on Shape While Using Fluids
"Ripples" comes from domain grid resolution. Higher value makes them less visible. To spent less time by baking you can try Smooth modifier after Fluid modifier.
Note: As far as fitting everything in …
3
votes
Accepted
Is there a way to hide/remove parts of a fluid sim mesh so they won't show in render?
In case of Particles System type Fluid, there is not a direct way to hide part of particles. You would have to convert sim to mesh.
In this example I used Metaball as particle (because Icosphere objec …