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Light emitting shader
1
vote
Accepted
Make Emission Bloom From Behind an Object?
Bloom
is calculated post-process from brightest pixels, since second image has no any, there is not any info to be used for such effect.
Make object behinds slightly bigger, so thin rim around will st …
1
vote
Accepted
Colouring a particle system based on the emitter (Blender 3.1.2)
Q: How to colorise particles by emitter's texture when emitted from Vertices?
Don't use UV but Generated coordinates with From Instancer enabled.
11
votes
Accepted
How to get LED light appearance right
Options for compensations are several ... it depends on circumstances ... here just Emission Strength Red 20 / Green 10 / Blue 40 + brighter blue color R0/G0.2/B1
Notes: Base color is set white here. …
6
votes
Accepted
Animating an emission shader (or any)
While howering mouse over a Strength value in Emission node, you can press I key to insert a keyframe for this parameter. Move in Timeline to another frame. …
11
votes
Accepted
How can I hide hidden topology with a hologram shader?
Cycles
Light Path > Transparent Depth
Eevee
Material Properties > Settings > Blend Mode > Alpha Blend
Show Backface > OFF
2
votes
Emission materials don't show any light
add Area light between TV and wall that works for Eevee and Cycles
Cycles
Eevee
Using emission material require Light Probe - Irradiance Volume for eevee engine that seems to be too short distance between …
0
votes
Accepted
Emitted Image not Showing up on Camera
Camera Properties > Lens > Clip End 100 change to above 120 m.
Your Camera is clipped in view. You can see Start-End clipping by enabling Camera Properties > Viewport Display > Limits
2
votes
Accepted
How to increase glare strength of just emission map?
Since you are using over exposed Emit pass as a mask, there is no way to get proper pixel mix with rendered image. Even more because of border's pixels contaminated by background color (on antialiased …
2
votes
How to generate spherical gradient volume
Volumetric Emmision
add Emmision shader plugged into volume socket of material Output
add Transparent
add Mix shader - with Emmision up
add Gradient texture > Spherical as factor
Volumetric Absor …