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1 vote
Accepted

Make Emission Bloom From Behind an Object?

Bloom is calculated post-process from brightest pixels, since second image has no any, there is not any info to be used for such effect. Make object behinds slightly bigger, so thin rim around will st …
vklidu's user avatar
  • 37.2k
1 vote
Accepted

Colouring a particle system based on the emitter (Blender 3.1.2)

Q: How to colorise particles by emitter's texture when emitted from Vertices? Don't use UV but Generated coordinates with From Instancer enabled.
vklidu's user avatar
  • 37.2k
11 votes
Accepted

How to get LED light appearance right

Options for compensations are several ... it depends on circumstances ... here just Emission Strength Red 20 / Green 10 / Blue 40 + brighter blue color R0/G0.2/B1 Notes: Base color is set white here. …
vklidu's user avatar
  • 37.2k
6 votes
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Animating an emission shader (or any)

While howering mouse over a Strength value in Emission node, you can press I key to insert a keyframe for this parameter. Move in Timeline to another frame. …
vklidu's user avatar
  • 37.2k
11 votes
Accepted

How can I hide hidden topology with a hologram shader?

Cycles Light Path > Transparent Depth Eevee Material Properties > Settings > Blend Mode > Alpha Blend Show Backface > OFF
vklidu's user avatar
  • 37.2k
2 votes

Emission materials don't show any light

add Area light between TV and wall that works for Eevee and Cycles Cycles Eevee Using emission material require Light Probe - Irradiance Volume for eevee engine that seems to be too short distance between …
vklidu's user avatar
  • 37.2k
0 votes
Accepted

Emitted Image not Showing up on Camera

Camera Properties > Lens > Clip End 100 change to above 120 m. Your Camera is clipped in view. You can see Start-End clipping by enabling Camera Properties > Viewport Display > Limits
vklidu's user avatar
  • 37.2k
2 votes
Accepted

How to increase glare strength of just emission map?

Since you are using over exposed Emit pass as a mask, there is no way to get proper pixel mix with rendered image. Even more because of border's pixels contaminated by background color (on antialiased …
vklidu's user avatar
  • 37.2k
2 votes

How to generate spherical gradient volume

Volumetric Emmision add Emmision shader plugged into volume socket of material Output add Transparent add Mix shader - with Emmision up add Gradient texture > Spherical as factor Volumetric Absor …
vklidu's user avatar
  • 37.2k