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Questions about procedural displacement, such as through bump maps, displacement nodes, geometry nodes or the displacement modifier.

2 votes

Bake a Displacement map from a cylinder object

and keep this node selected Under Bake choose Bake Type and enable Selected to Active Select highpoly (rope) than lowpoly (cylinder) with Shift Bake Bake Normal With Cycles you can bake Normals (not Displacement … ) Bake Displacement To bake Displacement you would have to download 2.79 and use Blender Internal (BI) engine that has this feature. …
vklidu's user avatar
  • 37.2k
2 votes
Accepted

Displacement settings in Materials turn material black

for this kind of displacement (on pixel level) you don't need necessarily to subdivide your mesh destructively. … care about object Scale to be 1 otherwise Displacement node > Scale value has to be Multiplied or Divided when Object Space is set in this node. …
vklidu's user avatar
  • 37.2k
6 votes
Accepted

Booleans modifier glitching meshes

Change slightly Strenght value of first Displace modifier. Or move vertices a bit on Y axis. In this case t is caused by first Displace modifier that brings vertices in conflict position for boolean o …
vklidu's user avatar
  • 37.2k
2 votes

Clean Up Imported Geometry

Cleaning Imported Mesh in Edit mode Select all A Merge Alt+M > by Distance Delete X > Limited Disolve (or if you want to avoid N-gons use Triangles to Quads Alt+J instead of Limited Disolve) …
vklidu's user avatar
  • 37.2k
3 votes

Blending Displacement Textures with Geometry Node - why doesnt it work?

It gives me an impression it's a loop that should not work, because Displacement node is waiting for Normal that is generated from displacement ... … BTW - for Micro-displacement (Adaptive Subsurf) you don't need such high dense mesh, four vertices are enough. Here is a test from scratch to avoid hidden things. …
vklidu's user avatar
  • 37.2k
9 votes
Accepted

How to evenly distribute tiles on Cone

Render doesn't use Displacement modifier, but Adaptive Subdivision (aka Microdisplacement) that needs a just a few faces for cone and beautiful details :) …
vklidu's user avatar
  • 37.2k
0 votes

Displacement is not working!

Your both files works for me (if I plug any black&white image into "Height" socket of Displacement node). Just to be sure ... effect can be seen only in Render view mode only. …
vklidu's user avatar
  • 37.2k
19 votes
Accepted

Turn black and white image into normal map blender

Displacement > type Bump from Height ... Displacement > type Displacement as real geometry in render. Commonly called Micro-displacement ... … For that effect you have to under Subdivision Surface modifier enable Adaptive Subdivision than you can in material setup switch Settings > Surface > Displacement type Normal Map If you are really looking …
vklidu's user avatar
  • 37.2k
1 vote
Accepted

Displacement modifier creates dotted indents for smooth lines at texture

You would have to subdivide model before Displacement. BTW Remesh modifier destroys your UV maps (just a note if you planned to 3Dprint texture as well). …
vklidu's user avatar
  • 37.2k
0 votes
1 answer
81 views

Point Position texture is switched at Seams [duplicate]

I baked Position pass, that works without issues for Displacement modifier. … Thanks :) File was big with texture ... so first press Bake for selected Torus object, than make visible "02..." object to see texture effect in geometry node displacement ... …
vklidu's user avatar
  • 37.2k
3 votes

Modeling V-Engraved / Chiseled Text

Result ... ... later I noticed you did it by very similar technique, but since you didnt create your own answer (for a few years) and this Q gets still attention I created one with a few details to h …
vklidu's user avatar
  • 37.2k
3 votes
Accepted

Displacement is blocky

These lines are visible also in the original texture. So to get rid of this you would have to use some image editor to compensate it. Here I used Photoshop's Box Blur filter with range 1 px that wasn' …
vklidu's user avatar
  • 37.2k
1 vote

creating bas relief from 2d vector curves

Depth pass with this node tree Compositor that partly helps to shrink depth but avoid some detail flattening. ... and as suggested in moonboots's comment use this height map render as a texture for displacement
vklidu's user avatar
  • 37.2k
3 votes
Accepted

Distorted Noise: Size smaller than 0.0001

Try to use SubSurf modifier before Displacement modifier. BTW for such a small details I would use noise texture as Bump Map or for Microdisplacement. … Note: Quite strange for me is that textures for Displacement are different than for shaders - there is not this texture. …
vklidu's user avatar
  • 37.2k
2 votes

Easiest way to make snow covered leaves?

Is this something you are looking for? Conifer trees - shader Conifer trees - mesh - 3DM Snow add-on Deciduous tree - mesh - select one top face, Select Similar > Normal (Shift+G), Separate > Select …
vklidu's user avatar
  • 37.2k

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