Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
Questions about procedural displacement, such as through bump maps, displacement nodes, geometry nodes or the displacement modifier.
2
votes
Bake a Displacement map from a cylinder object
and keep this node selected
Under Bake choose Bake Type and enable Selected to Active
Select highpoly (rope) than lowpoly (cylinder) with Shift
Bake
Bake Normal
With Cycles you can bake Normals (not Displacement … )
Bake Displacement
To bake Displacement you would have to download 2.79 and use Blender Internal (BI) engine that has this feature. …
2
votes
Accepted
Displacement settings in Materials turn material black
for this kind of displacement (on pixel level) you don't need necessarily to subdivide your mesh destructively. … care about object Scale to be 1 otherwise Displacement node > Scale value has to be Multiplied or Divided when Object Space is set in this node. …
6
votes
Accepted
Booleans modifier glitching meshes
Change slightly Strenght value of first Displace modifier.
Or move vertices a bit on Y axis.
In this case t is caused by first Displace modifier that brings vertices in conflict position for boolean o …
2
votes
Clean Up Imported Geometry
Cleaning Imported Mesh
in Edit mode Select all A
Merge Alt+M > by Distance
Delete X > Limited Disolve
(or if you want to avoid N-gons use Triangles to Quads Alt+J instead of Limited Disolve)
…
3
votes
Blending Displacement Textures with Geometry Node - why doesnt it work?
It gives me an impression it's a loop that should not work, because Displacement node is waiting for Normal that is generated from displacement ... … BTW - for Micro-displacement (Adaptive Subsurf) you don't need such high dense mesh, four vertices are enough.
Here is a test from scratch to avoid hidden things. …
9
votes
Accepted
How to evenly distribute tiles on Cone
Render doesn't use Displacement modifier, but Adaptive Subdivision (aka Microdisplacement) that needs a just a few faces for cone and beautiful details :) …
0
votes
Displacement is not working!
Your both files works for me (if I plug any black&white image into "Height" socket of Displacement node).
Just to be sure ... effect can be seen only in Render view mode only. …
19
votes
Accepted
Turn black and white image into normal map blender
Displacement > type Bump from Height ...
Displacement > type Displacement as real geometry in render. Commonly called Micro-displacement ... … For that effect you have to under Subdivision Surface modifier enable Adaptive Subdivision than you can in material setup switch Settings > Surface > Displacement type
Normal Map
If you are really looking …
1
vote
Accepted
Displacement modifier creates dotted indents for smooth lines at texture
You would have to subdivide model before Displacement.
BTW Remesh modifier destroys your UV maps (just a note if you planned to 3Dprint texture as well). …
0
votes
1
answer
81
views
Point Position texture is switched at Seams [duplicate]
I baked Position pass, that works without issues for Displacement modifier. … Thanks :)
File was big with texture ... so first press Bake for selected Torus object, than make visible "02..." object to see texture effect in geometry node displacement ... …
3
votes
Modeling V-Engraved / Chiseled Text
Result ...
... later I noticed you did it by very similar technique, but since you didnt create your own answer (for a few years) and this Q gets still attention I created one with a few details to h …
3
votes
Accepted
Displacement is blocky
These lines are visible also in the original texture. So to get rid of this you would have to use some image editor to compensate it. Here I used Photoshop's Box Blur filter with range 1 px that wasn' …
1
vote
creating bas relief from 2d vector curves
Depth pass with this node tree Compositor that partly helps to shrink depth but avoid some detail flattening.
... and as suggested in moonboots's comment use this height map render as a texture for displacement …
3
votes
Accepted
Distorted Noise: Size smaller than 0.0001
Try to use SubSurf modifier before Displacement modifier.
BTW for such a small details I would use noise texture as Bump Map or for Microdisplacement. … Note: Quite strange for me is that textures for Displacement are different than for shaders - there is not this texture. …
2
votes
Easiest way to make snow covered leaves?
Is this something you are looking for?
Conifer trees - shader
Conifer trees - mesh - 3DM Snow add-on
Deciduous tree - mesh - select one top face, Select Similar > Normal (Shift+G), Separate > Select …