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Baking is the act of pre-computing something in order to speed up some other process later down the line. Use this tag for baking any physics simulations.
0
votes
Domain Stays a Cube for First 2 or 3 Frames when Baking
Hm ... right ... Any time there is not a fluid mesh generated (start, end or even in a middle of sim) domain appears in render.
I agree it is really unwanted effect.
If we know what is causing this i …
7
votes
Accepted
How to bake texture to vertex colors
Works for me in 3.3.0 like that ...
Create a new Color Attribute ... the same can be set under Attribute panel as well.
Set Output > Target > Active Color Attribute (I used bake type Emit since I pl …
0
votes
Accepted
Light baking from sunlight not turning out like render
There is a several issues, but mainly it is a topology problem of disconnected edges (if you drag vertex aside you can see it is not a single face ...
... if you delete side faces (left/right from wi …
0
votes
Particles system use cache external don't work
There is not an issue with saving in local disk (in term of cache saved in the same directory as blend file). There is an issue assign any other path ... sadly yes ... bug still persists ...
Workaroun …
0
votes
Baking Multiple Overlapping Textures With Transparency (Cycles)
If your case is based on planes (faces) covering sphere (and they overlap or are on top of each other) baking wouldn't work. … Baking to the same object
... takes a pixel at that location and bake it to a new image texture.
Baking to another object
... …
1
vote
Complex mesh deform with array for baking (necklace around the neck)
If I understood the Q right - actual poly count of collar is too high for game so you want the collar bake as texture and use it as material.
render it with with all needed passes (color, roughness, …
5
votes
Accepted
How to bake multiple materials on a single texture
Cube has attached three separate Shaders (materials) - Pink, Green, White ...
To bake them into one texture ... add Texture node with new (empty) image and keep node selected. Do the same for other m …
0
votes
Extremely weird normal baking
Extrusion is definitely good way to go if highly overlaps lowers.
For simple example ...
Extrusion 0
Extrusion 0.4
... but what works in one part of your model could fail in another. For more com …
3
votes
Can you bake multiple rigid body simulations in a single file?
Animated and create another keyframe for this checkbox
now just repeat Bake Cache and Bake Action for these frames as described for first frame sequence
Notes:
You can simplify the process bellow by baking …
2
votes
use same smoke cache in multiple domains
I think any instancer can do this job. Like ...
with Particle System
bake a few diferent Smoke Domains and Group them (Ctrl+G)
add Plane, assign a new Particle System to it
in Particle Properties s …
5
votes
Accepted
Fluid Simulation bakes, but cannot see water flow when playing video
Just for a test - If you scale down the Domain and run Play (with Cache type Replay so you can see result without baking) tube is going to be filled by liquid. …
0
votes
How to parent or constrain baked particles to an object so they follow the object's animation?
So ... just an alternative :) if I understood your question ... here is example of baked simple particle system exported as Alembic file and imported back into Blender.
3
votes
Accepted
How To Create A Normal Map Of Woven Wire Design
Model
First of all for mic pattern it is better to model wires over Sphere shape. With plane you will have a hard time to wrap on sphere.
You can start with simple segments in "V" shape ...
Add Array …
2
votes
Accepted
Baked normals not calculating gradient smoothly when using a depth map
Your saved image doesn't have enough color informations.
Save baked pass in OpenEXR format that can save information in unclipped bit depth.
1
vote
Accepted
How can I use an animated bezier curve as a boolean for a mesh?
Export as Alembic, import back and add Boolean modifier ...
Here example ... curve Full, Depth, Extrude ... animated with two Shape Keys
Export as Alembic ... under export Options check Curve to Me …