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Baking is the act of pre-computing something in order to speed up some other process later down the line. Use this tag for baking any physics simulations.

0 votes

Domain Stays a Cube for First 2 or 3 Frames when Baking

Hm ... right ... Any time there is not a fluid mesh generated (start, end or even in a middle of sim) domain appears in render. I agree it is really unwanted effect. If we know what is causing this i …
vklidu's user avatar
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7 votes
Accepted

How to bake texture to vertex colors

Works for me in 3.3.0 like that ... Create a new Color Attribute ... the same can be set under Attribute panel as well. Set Output > Target > Active Color Attribute (I used bake type Emit since I pl …
vklidu's user avatar
  • 37.2k
0 votes
Accepted

Light baking from sunlight not turning out like render

There is a several issues, but mainly it is a topology problem of disconnected edges (if you drag vertex aside you can see it is not a single face ... ... if you delete side faces (left/right from wi …
vklidu's user avatar
  • 37.2k
0 votes

Particles system use cache external don't work

There is not an issue with saving in local disk (in term of cache saved in the same directory as blend file). There is an issue assign any other path ... sadly yes ... bug still persists ... Workaroun …
vklidu's user avatar
  • 37.2k
0 votes

Baking Multiple Overlapping Textures With Transparency (Cycles)

If your case is based on planes (faces) covering sphere (and they overlap or are on top of each other) baking wouldn't work. … Baking to the same object ... takes a pixel at that location and bake it to a new image texture. Baking to another object ... …
vklidu's user avatar
  • 37.2k
1 vote

Complex mesh deform with array for baking (necklace around the neck)

If I understood the Q right - actual poly count of collar is too high for game so you want the collar bake as texture and use it as material. render it with with all needed passes (color, roughness, …
vklidu's user avatar
  • 37.2k
5 votes
Accepted

How to bake multiple materials on a single texture

Cube has attached three separate Shaders (materials) - Pink, Green, White ... To bake them into one texture ... add Texture node with new (empty) image and keep node selected. Do the same for other m …
vklidu's user avatar
  • 37.2k
0 votes

Extremely weird normal baking

Extrusion is definitely good way to go if highly overlaps lowers. For simple example ... Extrusion 0 Extrusion 0.4 ... but what works in one part of your model could fail in another. For more com …
vklidu's user avatar
  • 37.2k
3 votes

Can you bake multiple rigid body simulations in a single file?

Animated and create another keyframe for this checkbox now just repeat Bake Cache and Bake Action for these frames as described for first frame sequence Notes: You can simplify the process bellow by baking
vklidu's user avatar
  • 37.2k
2 votes

use same smoke cache in multiple domains

I think any instancer can do this job. Like ... with Particle System bake a few diferent Smoke Domains and Group them (Ctrl+G) add Plane, assign a new Particle System to it in Particle Properties s …
vklidu's user avatar
  • 37.2k
5 votes
Accepted

Fluid Simulation bakes, but cannot see water flow when playing video

Just for a test - If you scale down the Domain and run Play (with Cache type Replay so you can see result without baking) tube is going to be filled by liquid. …
vklidu's user avatar
  • 37.2k
0 votes

How to parent or constrain baked particles to an object so they follow the object's animation?

So ... just an alternative :) if I understood your question ... here is example of baked simple particle system exported as Alembic file and imported back into Blender.
vklidu's user avatar
  • 37.2k
3 votes
Accepted

How To Create A Normal Map Of Woven Wire Design

Model First of all for mic pattern it is better to model wires over Sphere shape. With plane you will have a hard time to wrap on sphere. You can start with simple segments in "V" shape ... Add Array …
vklidu's user avatar
  • 37.2k
2 votes
Accepted

Baked normals not calculating gradient smoothly when using a depth map

Your saved image doesn't have enough color informations. Save baked pass in OpenEXR format that can save information in unclipped bit depth.
vklidu's user avatar
  • 37.2k
1 vote
Accepted

How can I use an animated bezier curve as a boolean for a mesh?

Export as Alembic, import back and add Boolean modifier ... Here example ... curve Full, Depth, Extrude ... animated with two Shape Keys Export as Alembic ... under export Options check Curve to Me …
vklidu's user avatar
  • 37.2k

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