Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
Animation is the process of creating the illusion of movement by displaying a sequence of images or frames over time. Use this tag for questions or issues related to creating, editing, or troubleshooting animations in Blender, including keyframing, rigging, motion paths, and other animation tools.
0
votes
Extract last frame of an animation to a new single .blend
With letters selected search for Rigid > Apply Transformation, than Rigid > Remove.
... or alternatively - you can select all letters, last select Plane and Join them (Ctrl+J) ... sure in case you don …
6
votes
Suggestions to make a "uwrap" animation with this ball model
Unfold Animation
download-install-enable addon
select object, go to edit mode (Tab), select edges you want split
Ctr+E > Mark Seam
search Split Seams
additionally select one face you prefer to start …
0
votes
Animation attached to objects instead of Armature?
You probably assigned animation Action to these objects. … If you switch to Dope Sheet editor and in header switch from Dope Sheet to Action Editor - there you can assign any animation (listed) to what ever object you have selected. …
6
votes
Accepted
Animating rocking horse with a spring base
For nicer result you can use Elastic keyframe interpolation T on animation curve in Curve Editor.
For a bit more advanced spring shaping you can try also this similar technique here. …
0
votes
Accepted
Unwanted transforms in animation
BTW
To do changes on imported animations I would use NLA editor to adjust animation. If you use GGT add-on its automatically imported as NLA action strips (animations). … bellow (with star icon) are "Push Down" for strip mixing
(like now "Riffle_Crouch_Walk" imported action)
When you finish edits, you can search "Bake Action" (with cursor inside NLA editor) into one animation …
8
votes
Accepted
Animating the development of an organic structure
the same as amount of gland vertices
(it can be found in edit mode in bottom row)
you would have to set particles Velocity to zero and disable Gravity under Scene properties to stop particles to move
Animation … animation is done by illusion - particles scaled in time
particle scale is controlled by Particles > Texture
add new Texture and go to Texture properties
set Blend > Spherical, Influence > Size > enable …
0
votes
Accepted
Keyframe seconds doesnt fit the animation
Snap keyframes to frames
Imported animation seems to be scaled down in time, three keyframes in frame is not usual. So original was probably designed for higher FPS (frame per second). …
2
votes
Accepted
Objects not displaying in render
Select object that is not rendered.
Go to Properties Editor > Particle System > Render > Show Emitter
2
votes
Realistic tree falling animation
In some cases you can cheat physics by
creating a dummy of tree simplified into some lowlopy version
(like here by Convex Hull operator)
run Cloth sim on this dummy
and for highres Tree use Mesh D …
1
vote
Accepted
How to retarget Mixamo animations in Blender to other armatures with the same skeleton/rig?
When I Import your FBX (Xbot or Dreyar) and under Dope Sheet > switch to Action Editor, I can simply assign Walk action to both and it works fine.
If you want to combine several actions go to NLA Edi …
5
votes
Accepted
How to animate this low-poly "floating" skirt that has a circular, wavelike motion?
One way :) ... a bit of visual illusion, but seems to be used in your reference too.
add Cube - delete bottom face, move two bottom opposite vertices up, scale down top face, add Subdivision modifie …
11
votes
Accepted
Way to create these kind of "gravitional waves"
Thanks to @TheJeran's edit - GN has already spiral primitive :) so just join with rotated instance ...
... to be seen by Geometry Proximity node add Curve to Mesh node
and continue with this node-tr …
3
votes
How do I flip an item in an animation?
version - Follow Path
Create a curve path that matches cookie movement over the drum and line of cookies constraint Follow Path and enable Follow Curve
Go to curve properties enable Path Animation and … Now you have finished animation of one row.
Save file as a copy, under addon select Clear > Bake & Clear.
Duplikate object and offset in timeline for each ... …
2
votes
How do I flip an item in an animation?
version - Illusion (Geometry Nodes)
Part 1
Animation here is tricked ... cookies on the drum are separate part of system ... … The only one issue I have here is the instances are visible at start and end, that is not what we want :/
Part 2
Second part of animation are cookies moving on a belt, lines under the drum become hidden …
3
votes
How do I animate a slingshot?
For something like this I would try mesh line from a few like low poly line ...
with hooked end points and middle point ... animate Hooks position and use Cloth modifier after that (to get it work yo …