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EXR is a file format often used to create High Dynamic Range images (HDRis) because of its high resolution color values. Blender can use EXR files in image nodes and as part of the world shader. Blender can also render to EXR files. Use this tag for questions related to importing, using, and rendering EXR format files in Blender.
6
votes
How do you apply colormanagement settings to EXR files?
Correct.
Due to a very unfortunate design decision, no matter whatever your view transforms are set to, the EXR will always be the unadjusted, scene referred values from the Cycles render buffer.
In …
7
votes
Apply filmic color management to an EXR file - post processing in photoshop
Photoshop and other software of its ilk are display referred imaging applications. While PS will load an EXR, it does not possess the quality of controls one requires to properly manipulate scene refe …
2
votes
convert OpenEXR float to color value
The values are scene referred.
You require a view transform to map to the display referred range.
If you choose to use the sub-optimal sRGB EOTF, you are losing a heck of a lot of dynamic range. You …
1
vote
Exr data window in compositing
Display and data windows are not implemented in Blender.
For those wondering about them, read page 5 of the OpenEXR introduction.
3
votes
Rendering multi-layer EXR leaves small gaps between layers
This appears to be a problem with a misunderstanding as to how to handle alpha.
When pushing out alpha, raytracing engines use associated alpha, as only associated alpha represents both occlusion and …
1
vote
Why do I get different Denoising Normal Information when exporting as HDR and EXR files?
This may very well be a bug, but even if it were not, HDR and PNG are poor choices here.
HDR is a horribly inefficient format when compared to EXR. This is doubly so when considering that an albedo r …