Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
Use this tags for questions about operations performed on objects when they are in edit-mode, rather than any of the other modes, such as object , sculpt and weight painting.
33
votes
Position all selected vertices to the same place
Just found an answer from: http://blenderartists.org/forum/showthread.php?167457-Transform-multiple-vertices-flatten-snap-to
There are two methods that I usually use
select the vertices an …
20
votes
3
answers
61k
views
Position all selected vertices to the same place [duplicate]
Can I position all selected vertices to the same place?
I basically want to set all of their x positions to 0.
14
votes
2
answers
12k
views
How do I remove all loose edges?
I have cut a hole in a plane, but I am left with some loose edges.
Is there an easy way to select and delete them all?
See this screenshot:
See this edges siting out with no face?
40
votes
4
answers
67k
views
How do I scale from one side side only?
How do I scale from one side side only?
I want to keep the left side of a object in place, but scale it smaller from the right.
See this screen shot:
I want it to end up like this:
But I had t …
16
votes
2
answers
74k
views
Select touching/joined vertices/edges/faces
Is there any way to select touching/joined vertices/edges/faces in edit mode?
19
votes
4
answers
67k
views
Clean up vertices/edges with no faces
Is there anyway to cleanup vertices/edges in edit mode?
I have been deleting some faces from a mesh but it seems to create a few loose vertices/edges.
Update for clarity:
So I have a mesh like thi …