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Transparency can be anything from an alpha-channel in an image, to shaders in the BGE, to transparency in a material, to the alpha pass in the compositor.

6 votes
Accepted

premultiplied alpha?

No, alpha clipping refers to the amount of clipping applied to the alpha channel in the viewport (that is, what gets transparent and what gets solid in a face with an RGBA texture). "Premultiplied al …
Gez's user avatar
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1 vote

Overlaying 2 transparent images on another texture

*) Note that mixing two shaders (one transparent and an emissive/reflective one) to create a material with transparency based on a texture's alpha is a completely different procedure. …
Gez's user avatar
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5 votes
Accepted

Render Halo material with tranparent background

If you're going to composite that effect using Blender's compositor, just try an alpha over on a colour to judge whether your image transparency is correct instead of relying on the RGBA view of Blender's …
Gez's user avatar
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1 vote

Chroma Key Render isn't the same as viewer

If you intend to composite it over the background using a different software and not Blender's compositor, then you just have to save the result to a format that supports alpha transparency (EXR would …
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3 votes

How to get rid of white and black border on PNG

Blender's 3D view has some problems compositing planes with alpha in OpenGL mode. You can mitigate those effects to some extent (by changing the alpha clipping in the preferences or the different view …
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6 votes
Accepted

Compositing: When to use premultiplied alpha?

I understand that pre-multiplied alpha is sometimes good and sometimes bad, and that if used improperly it can result in dark borders where transparency tapers off. But that's about all I know. … It's actually the best way transparency can be expressed in an RGB file as it allows both occlusion and emission (that means that your foreground can both block and emit light). …
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10 votes
Accepted

Composite blur effect cut off at edges with transparent background

You can't do that with a PNG. What you need there is to make some transparent pixels luminescent, and that's only possible with an associated (sometimes called "premultiplied") alpha channel. PNG uses …
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3 votes

Compositing Layers Have Halos

You have that problem because the alphas of each plate are correlated, as the foreground doesn't overlap the background, it masks it out. Solving it is not super straight-forward but it's quite easy: …
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2 votes
Accepted

Mist + dof + alpha in cycles

This is a tricky one, because you're going to deal with two separate issues that clash with each other. As @cegaton suggested, volumetrics could make things easier for you, but if you need to solve i …
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7 votes
Accepted

How to bake alpha in Cycles?

I don't think it's possible to bake alpha directly, but you can try making a new shader mixing a white and a black emit shader together using the alpha of your textures as mask, then bake that into a …
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5 votes
Accepted

cycles transparency results in color loss when background is black?

Short answer It won't work. Your technique has a fundamental problem that I'll explain below, but even if your technique was correct, some limitations of Blender's viewport will make impossible to pr …
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10 votes

Glow effect invisible on transparent background

Alpha compositing with associated (often called "premultiplied") plates allows luminescent transparent pixels to be composited. You just need to make sure that you are saving to a format that allows a …
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7 votes
Accepted

Problem with shadow catcher and a question about alpha blending

1) It is possible with the compositor. You need to pull a pass with the shadow catcher object only, modify its alpha and composite it. However, compositing back the foreground object with the shadow c …
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3 votes

How to make the film transparent for other render passes?

Rendered passes should be treated as RGB and added/multiplied together (passes are light emissions from each component, therefor they have to be added together, with a few exceptions that require mult …
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13 votes
Accepted

How to properly render smoke on a transparent background?

It's a viewer issue only. Try compositing over a gray background using the alpha-over node. If the result is correct, then your file output (without the gray background, of course) will be correct as …
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