Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 20594

Render layers are used to separate pieces of a scene for rendering. Those layers can then be treated differently in the compositor.

2 votes
Accepted

How do I composite a transparent texture over a masked Render Layer

Your "skydome" renderlayer is masked, and it shouldn't. Remove the mask from the background renderlayer and the alpha over operation will produce the right result. The skydome renderlayer should loo …
Gez's user avatar
  • 2,230
4 votes

Halo/border in masked images

You're in the right track, but the implementation is wrong. Your screenshot shows that you're combining pairs of plates together, and mix the result with an alpha over node, and that's not correct. W …
Gez's user avatar
  • 2,230
5 votes

Cycles alpha mask hole

Those are correlated alphas. That basically means that you're not putting layer B over Layer A, but putting layer B in a hole poked in Layer A. The regular alpha over operation, however, will work on …
Gez's user avatar
  • 2,230
17 votes
Accepted

Where do the white lines come from in my composite?

Those two images you're trying to composite together have "correlated" alphas. The Alpha over operation isn't the appropriate operation for this situation. The solution is simple: you just have to ad …
Gez's user avatar
  • 2,230