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Questions about using light objects (point, sun, spot, and area), the world object, and shader nodes that have emission properties (principled, principled volume, and emission)

4 votes

Lighting for the filament of a lightbulb

This is a simple example of how to do it properly. Note that it also works for lamps (you can make them warmer or cooler with a blackbody node). The intensity of the emission shader will depend on …
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