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Questions about topology. Topology refers to the arrangement of faces, edges, and vertices on a mesh.
1
vote
How many way i can smooth my Mesh?
There is a way. It will also help with the weird shading. Select your object, go to the Object modifiers tab in the Properties panel, and select Subdivision surface. The higher the Render: value, the …
3
votes
Accepted
Wrong loop cuts position offered by blender by default
The loop cuts not going all the way around would be the result of the loop cut running into a face that has more or less than 4 sides; an n-gon.
To make a loop cut go in the direction you want, make …
7
votes
Accepted
Align edge loops with different scale
Tab into Edit Mode. Use Alt + RMB to select the first edge loop that you want to adjust. Set the Snapping type to Closest Vertex:
Key S, then Shift + Z, then hold down Ctrl, then hover over one of …