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Texturing is the process of applying 2D images or patterns to 3D models to add detail and realism. This can affect various properties of materials, such as color, shininess, transparency, and reflectivity. Use this tag for questions related to Blender's texturing tools and techniques.
1
vote
Accepted
Creating Textures for Sold Colour Models
If you are trying to create what is in the pictures you should not have to "texture." What you should do is assign different colored plain Diffuse BSDF materials to different parts of the mesh, as des …
-1
votes
Accepted
I cant get the bump to show up on this soil texture
First, try changing where it says Add to Multiply. I also notice that you are viewing the soil at a pretty shallow angle, rather than perpendicular or slightly less (optimal for node based bump). If y …
2
votes
Accepted
problem with creating textures
Your first issue is the use of Cycles Render in the top options bar. Change to Blender Render.
Once you do, change where it says Environment Textures to the materials button, as seen in the documenta …
3
votes
Limited options in a certain area?
Mouse over the strip that is pictured and use your mouse's scroll wheel. You can also resize the Properties panel window. You can read more about resizing view windows in How to close view windows?
R …
4
votes
Take 1 seamless textured plane, and make a large square out of multiple of that 1 texture
You can use two Array Modifiers. One for direction X and one for direction Y. The setup would look something like the following. Note how the values in the green boxes are different. This allows for t …
2
votes
Decay effect/texture
Idle Chit-chat
The best way I could think of doing things is to create two separate meshes: the tooth and the decay. Using my method, I created this:
Teeth Creation
I started by modeling a simple …
3
votes
How to texture large objects?
I see there are a lot of boxes and hard angles in your mesh. As a result, you could try something like this, if you are okay with a certain level of randomness.
Basically, it uses Blender-generated …
0
votes
How to add an object with texture inside another object?
Idle Chit-chat
If you are going for realism, I would suggest switching to Cycles Render (much faster, newer, better, AND built for photorealism). So, this tutorial is for Cycles. This will be the fin …
2
votes
Accepted
Texture doesn't show up
I think you would do much better using an image (or even a Noise Texture) as a fac between two orange Diffuse BSDF shaders (one dark and one light). Your texture is applying perfectly, it's just that …
0
votes
Accepted
How to create spots that appear in material in Cycles?
You can add the node setup from Img 2 to that from Img 1 (which represents any basic material [Main Body Th3Unkn0wns shown in all example screenshots]) to create the nodes from Img 3, which should cha …
-1
votes
UV Mapping: Skewed Tile Image
I'm not quite sure, but I believe that you mean "rotated 90°" by "skewed."
You can use a Mapping node in a setup similar to the one below.
Note that this is both an older version of Blender, and g …
1
vote
How does one use cycle's image sequence?
You can compile your images into a movie clip in the VSE. Note that each frame an image is present in your VSE video will be the number of frames it is shown by the Image Texture node (exceptish Offse …
1
vote
Accepted
How can I add an image to a texture in Cycles?
Idle Chit-chat
I don't see any reason why you should not be able to simply unwrap the eyes and add in your texture, as I said in my comment. I will, however, elaborate here.
Materials
I will use a …
0
votes
Texture in render does not appear the same as it is in 3D view
It's not your texture; it's the lighting in your scene. Try aligning the lamp with the position of the camera:
Before
After
This is also the render result before and after the change:
Before …
0
votes
Accepted
How to add an image in a specific area of the object in Cycles Render?
Idle Chit-chat
Your title says "Cycles Render," but your screenshots are from Blender Internal. Also, in your last screenshot, you need to select 3D Viewport > Toolshelf > Edit > Shading: > Smooth fo …