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Rigging is the process of creating a skeleton (armature) to control the movement of objects, typically characters. This involves setting up bones, defining the relationship between them, and applying constraints to create smooth, realistic animations. Use this tag for questions about armatures and rigging questions/issues.

1 vote

Anyway to rig this wheel?

To answer your question more fully, I switched from comments to an answer. The first thing I did was created and rigged a very rough estimate of your model: I then added a square-ish wheel underne …
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0 votes

Why does my character model bunch up when posing?

Maybe I wasn't clear enough, but the following is my procedure. I LMB selected the mesh and then Shift + LMB selected the armature. I keyed Ctrl + P and chose Armature Deform > With Automatic Weigh …
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1 vote
Accepted

Part of mesh goes outside

The issue is your topology. In Blender, everything must be one piece, and your fin and teeth are separate from the body even though they appear to be together. To prove this, select one vertex of the …
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0 votes
Accepted

bone heat weighting failed to find solution for one or more bones

Note that in my rigging of your mesh, I changed the names and added a bone between the feet. This can be used to move all bones, as all other bones are parented to it. …
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6 votes
Accepted

Reusing Animations for another character?

Yes, but you have to make sure that the objects (rigs) are identical. The Action Editor Either open up a Dope Sheet window or change to the Animation Screen layout. Change to the Action Editor in …
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1 vote

How can I reset and align bones?

If you select in edit mode a bone whose "pointing" you want to change, you should be able to go to the tab that looks like a single bone in the Properties panel. Then, under Relations, go to the Paren …
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0 votes

Animation transfer from one rig to another

If the rigs are identical, you should be able to go to the Animation Screen Layout > Dope Sheet and select Action Editor where you might select Edit Mode in the 3D Viewport. It probably currently says …
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1 vote
Accepted

How to fully weight a mesh to a bone?

Yes. You can select Tab into Edit Mode, select one vertex of the shoulderMesh, FootMesh, etc. chunk, and key Ctrl + L. If the chunks really are separate, this should select only one chunk. If they are …
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2 votes
Accepted

weird rigging problem

It's your weight painting. Every single one of your bones has too much influence over the mesh. Luckily, there is an easy solution. Solution First, select the mesh and delete the Armature Deform obj …
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1 vote

Model Deforms When Trying to Animate

Tweaked three things and got it to work. Tris to Quads The first thing I did was Tab into Edit Mode and key Alt + J to convert Tris to Quads. This is a form of retopologizing that is highly recomm …
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0 votes
Accepted

why is the foot skin still kinda sticking on the ground?

It's your Weight Painting. Select the mesh, key Ctrl + Tab to enter Weight Painting mode, and key T to toggle open/close the Toolshelf. Go to the 3D Viewport > Toolshelf > Brush > Weight: value and e …
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1 vote
Accepted

Can't get armature to move mesh!

First, you needed to join all parts of the deer by selecting the misc ones, then the main one, and keying Ctrl + J. You also needed to parent the mesh to the armature by first selecting the mesh, the …
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