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Questions pertaining to a group of particles which can be used to simulate a system of chaotic objects(known as particle systems). Particle systems in Blender are robust and full of settings.
7
votes
How to color particles based on the texture of the object from which they are emitted, using...
I know this doesn't answer your question, but if you are going for a result like the top image with Louigie, you might want to consider not using a Particle System, but a Remesh modifier with the Mode …
5
votes
How can I make particles collide with each other?
It makes the particles act as Rigid Bodies. The particles can be linked to each other as well.
Here is a teaser trailer that the coder made. …
5
votes
Accepted
Make hair fall without combing?
Yes. You can run a dynamic hair simulation. In the Particle Systems tab in the Properties panel, check Hair dynamics.
Key Alt + A to play. The hair should fall. You can adjust the settings shown ab …
3
votes
Make Hair Particles Glow or Emit Light
Solution
Part 1
Select the object that will emit the Hair Particles. Go to the Properties panel > Materials tab and add a new material. Name it "Mesh." This will be your mesh's material. …
2
votes
1
answer
344
views
Increase Intensity of Vertex Group
I have used the Properties panel > Particles tab > Vertex Groups dropdown > Length: setting to control the length of the trees (Hair particles), for added depth. …
1
vote
Lines come up in rendering after adding hair
Try changing the dropdown menu in Hair BSDF from Reflection to Transmition. This helped when I downloaded the .blend file.
You could also try lowering the samples, as you said the problem only appear …
1
vote
Accepted
Hair Dynamics do not work on a object that has been parented
It wasn't parenting. You need to start the animation on frame 1, rather than frame 38. This allows it to cache from the beginning. I figured it out by rebuilding a .blend file and testing everytime I …
1
vote
Accepted
Cut Off Edge Particles?
I might fiddle with the painting and size of the emitted particles to get a nicer looking result. …
1
vote
Particles don't collide with rigid bodies
For the falling-through-the-bottom-box issue, I turned off Collision Physics for all of the meshes except the floor because it has to deal with the particles. … I changed some settings to make the particles bounce nicer. I also added all of the meshes to the Rigid Body Physics simulation. …
1
vote
how to hide particle emitter but not particles
In the Particle systems > Render tab, uncheck Emitter.