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Object is any item in a 3D scene, such as a mesh, text, curve, light, or camera. Objects serve as containers for data and are manipulated in Object Mode. Use this tag for questions about creating, transforming, parenting, or interacting with objects.

-1 votes

How can I parent objects from different scenes?

I ran into a problem very much like this when I went to create fireworks. At the time, I assumed the same thing as you, "One must use BR for halo particles." I did not run into the camera problem beca …
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2 votes

Scale of rotation is not matching to the real scale

This kind of thing can happen when you switch the Units under Properties panel > Scene tab > Units dropdown. You most likely switched Degrees to Radians. Units dropdown: Degrees selected: Radia …
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1 vote

Object became a like a grid, how to turn it back solid?

Key Z. This will toggle between Wireframe (what you are in) and Solid view.
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0 votes

Scale my Text Object

You must Scale it. The syntax is below. s [{[Shift + ]x, y, z} <factor of scale>] s initiates the transform. If one moves the cursor to or from the object, it will scale it to the degree that the c …
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5 votes
Accepted

Thicken Walls of Building without Distortion

In addition to using a Solidify modifier, you could scale along normals. Key A once or twice until everything is selected. Key Ctrl + N to Recalculate normals. Set the Pivot point to 3D Cursor (.). K …
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4 votes

step by step description on how to connect two objects with a hinge constraint

Back in the 3D part of the 3D Viewport, select the arrow that says "Z" and is sticking up out of the center of the two physics objects. Key R, then X, then 90. …
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3 votes
Accepted

How to do away with facets in render?

Note that I split the objects into 3 layers so I could play with them easier. Lastly, if the .blend file does not render clear enough for you, just keep upping the Render Samples: until it does. :) …
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0 votes

Partial transparency with node editor ignores other objects behind (draws world background)

I'm not quite sure what I did, but with the Transparency > Alpha: at 0.6, like Img 1, I was able to produce Img 2. Img 1: Img 2: I used Img 3's node setup and it started working. Suddenly, I co …
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2 votes
2 answers
4k views

Apply Object Texture Coordinates

Recently, I used Cell Fracture on a wall to split it into pieces. I then used an Empty and Object Texture Coordinates to map a Brick Texture over the wall. However, when I simulated the wall (Rigid Bo …
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2 votes

Strange artifacts in mesh

There are three problems. Unfortunately, you will have to address them individually across all the meshes or address them once, delete the other meshes, and duplicate the one 'cured' one. Problem 1 …
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4 votes
Accepted

Rigid Body and Invisible Object Collision

As of now, I see no reason why you couldn't add a Transparent BSDF shader to the smashy object. View: Render: Animation with transparent smashy thing: My .blend file: Also, as lemon point …
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1 vote

Difference Boolean modifier. How do I get it to work with my mesh?

Your issues are non-manifold geometry (something that couldn't really exist, like two cubes intersecting) and something else. I couldn't figure out the something else, but I do have a workaround. Fro …
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1 vote
Accepted

Can't get armature to move mesh!

First, you needed to join all parts of the deer by selecting the misc ones, then the main one, and keying Ctrl + J. You also needed to parent the mesh to the armature by first selecting the mesh, the …
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3 votes
Accepted

Planes do not Appear in the 3D View

Problem You cannot scale it because of the Zero-product Property. This is a mathematical theorem that Hotmath defines by saying: The Zero Product Property simply states that if a*b=0, then either …
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6 votes
Accepted

How to create a circular shaped grid, similar to a manhole cover

My solution was to start by adding a cylinder, scaling it up by 2, and scaling it down on the Z-Axis by a factor of 0.05. I then deleted the N-Gon faces, extruded the remaining vertices toward the cen …
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